quad

fun quad(index: Int, x: Float, y: Float, width: Float, height: Float, matrix: Matrix, bmp: BmpCoords, colMul: RGBA)
fun quad(index: Int, x: Float, y: Float, width: Float, height: Float, matrix: Matrix, tl_x: Float, tl_y: Float, tr_x: Float, tr_y: Float, bl_x: Float, bl_y: Float, br_x: Float, br_y: Float, colMul: RGBA)


fun quad(index: Int, x: Double, y: Double, width: Double, height: Double, matrix: Matrix, bmp: BmpCoords, colMul: RGBA)

Deprecated

Use Float version instead

Sets a textured quad at vertice index with the region defined by x,yxheight and the matrix, using the texture coords defined by BmpSlice and color transforms colMul