quad

fun quad(index: Int, x: Float, y: Float, width: Float, height: Float, matrix: Matrix, bmp: BmpCoords, colMul: RGBA)
fun quad(    index: Int,     x: Float,     y: Float,     width: Float,     height: Float,     matrix: Matrix,     tl_x: Float,     tl_y: Float,     tr_x: Float,     tr_y: Float,     bl_x: Float,     bl_y: Float,     br_x: Float,     br_y: Float,     colMul: RGBA)


fun quad(index: Int, x: Double, y: Double, width: Double, height: Double, matrix: Matrix, bmp: BmpCoords, colMul: RGBA)

Deprecated

Use Float version instead

Sets a textured quad at vertice index with the region defined by x,yxheight and the matrix, using the texture coords defined by BmpSlice and color transforms colMul