GamePadButtonEvent

data class GamePadButtonEvent @JvmOverloads constructor(var type: GamePadButtonEvent.Type = Type.DOWN, var gamepad: Int = 0, var button: GameButton = GameButton.BUTTON_SOUTH, var value: Float = 0.0f) : Event, TEvent<GamePadButtonEvent>

Constructors

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constructor(type: GamePadButtonEvent.Type = Type.DOWN, gamepad: Int = 0, button: GameButton = GameButton.BUTTON_SOUTH, value: Float = 0.0f)

Types

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Properties

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var target: Any?
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open override var type: GamePadButtonEvent.Type
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Functions

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fun preventDefault(reason: Any? = null)
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fun Event.preventDefault(reason: Any? = null): Nothing
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fun stopPropagation(reason: Any? = null)