AseTilemapCell

open class AseTilemapCell(    val data: IntArray2,     val tileBitmask: Int,     val bitmaskXFlip: Int,     val bitmaskYFlip: Int,     val bitmask90CWFlip: Int,     val x: Int,     val y: Int,     val opacity: Int) : ASE.AseEntity, ASE.AseCell

Constructors

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constructor(data: IntArray2, tileBitmask: Int, bitmaskXFlip: Int, bitmaskYFlip: Int, bitmask90CWFlip: Int, x: Int, y: Int, opacity: Int)

Properties

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open override val bmp: Bitmap
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open override val opacity: Int
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open override var userData: String?
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open override var userDataColor: RGBA
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open override val x: Int
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open override val y: Int

Functions

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open fun resolve(): ASE.AseCell