moveBy

fun Animator.moveBy(view: View, x: Double = 0.0, y: Double = 0.0, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)
fun Animator.moveBy(view: View, x: Number = 0.0, y: Number = 0.0, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)