Types
Properties
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Functions
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fun Buffer.getArrayFloat32(index: Int, out: FloatArray, offset: Int = 0, size: Int = out.size - offset): FloatArray
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fun Buffer.getArrayFloat64(index: Int, out: DoubleArray, offset: Int = 0, size: Int = out.size - offset): DoubleArray
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fun Buffer.getArrayInt16(index: Int, out: ShortArray, offset: Int = 0, size: Int = out.size - offset): ShortArray
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fun Buffer.getArrayUInt16(index: Int, out: UShortArrayInt, offset: Int = 0, size: Int = out.size - offset): UShortArrayInt
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fun Buffer.getArrayUInt8(index: Int, out: UByteArrayInt, offset: Int = 0, size: Int = out.size - offset): UByteArrayInt
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fun Buffer.getF32Array(byteOffset: Int, out: FloatArray, start: Int = 0, size: Int = out.size - start, littleEndian: Boolean = true): FloatArray
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fun Buffer.getF32ArrayBE(byteOffset: Int, out: FloatArray, start: Int = 0, size: Int = out.size - start): FloatArray
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fun Buffer.getF32ArrayLE(byteOffset: Int, out: FloatArray, start: Int = 0, size: Int = out.size - start): FloatArray
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fun Buffer.getF64Array(byteOffset: Int, out: DoubleArray, start: Int = 0, size: Int = out.size - start, littleEndian: Boolean = true): DoubleArray
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fun Buffer.getF64ArrayBE(byteOffset: Int, out: DoubleArray, start: Int = 0, size: Int = out.size - start): DoubleArray
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fun Buffer.getF64ArrayLE(byteOffset: Int, out: DoubleArray, start: Int = 0, size: Int = out.size - start): DoubleArray
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fun Buffer.getS16Array(byteOffset: Int, out: ShortArray, start: Int = 0, size: Int = out.size - start, littleEndian: Boolean = true): ShortArray
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fun Buffer.getS16ArrayBE(byteOffset: Int, out: ShortArray, start: Int = 0, size: Int = out.size - start): ShortArray
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fun Buffer.getS16ArrayLE(byteOffset: Int, out: ShortArray, start: Int = 0, size: Int = out.size - start): ShortArray
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fun Buffer.getUnalignedArrayFloat32(byteOffset: Int, out: FloatArray, offset: Int = 0, size: Int = out.size - offset): FloatArray
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fun Buffer.getUnalignedArrayFloat64(byteOffset: Int, out: DoubleArray, offset: Int = 0, size: Int = out.size - offset): DoubleArray
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fun Buffer.getUnalignedArrayInt16(byteOffset: Int, out: ShortArray, offset: Int = 0, size: Int = out.size - offset): ShortArray
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fun Buffer.setArray(byteOffset: Int, data: ByteArray, start: Int = 0, size: Int = data.size - start)
fun Buffer.setArray(byteOffset: Int, data: DoubleArray, start: Int = 0, size: Int = data.size - start, littleEndian: Boolean = true)
fun Buffer.setArray(byteOffset: Int, data: FloatArray, start: Int = 0, size: Int = data.size - start, littleEndian: Boolean = true)
fun Buffer.setArray(byteOffset: Int, data: IntArray, start: Int = 0, size: Int = data.size - start, littleEndian: Boolean = true)
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fun Buffer.setArrayBE(byteOffset: Int, data: DoubleArray, start: Int = 0, size: Int = data.size - start)
fun Buffer.setArrayBE(byteOffset: Int, data: FloatArray, start: Int = 0, size: Int = data.size - start)
fun Buffer.setArrayBE(byteOffset: Int, data: IntArray, start: Int = 0, size: Int = data.size - start)
fun Buffer.setArrayBE(byteOffset: Int, data: LongArray, start: Int = 0, size: Int = data.size - start)
fun Buffer.setArrayBE(byteOffset: Int, data: ShortArray, start: Int = 0, size: Int = data.size - start)
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fun Buffer.setArrayFloat32(index: Int, inp: FloatArray, offset: Int = 0, size: Int = inp.size - offset)
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fun Buffer.setArrayFloat64(index: Int, inp: DoubleArray, offset: Int = 0, size: Int = inp.size - offset)
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fun Buffer.setArrayInt16(index: Int, inp: ShortArray, offset: Int = 0, size: Int = inp.size - offset)
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fun Buffer.setArrayLE(byteOffset: Int, data: DoubleArray, start: Int = 0, size: Int = data.size - start)
fun Buffer.setArrayLE(byteOffset: Int, data: FloatArray, start: Int = 0, size: Int = data.size - start)
fun Buffer.setArrayLE(byteOffset: Int, data: IntArray, start: Int = 0, size: Int = data.size - start)
fun Buffer.setArrayLE(byteOffset: Int, data: LongArray, start: Int = 0, size: Int = data.size - start)
fun Buffer.setArrayLE(byteOffset: Int, data: ShortArray, start: Int = 0, size: Int = data.size - start)
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fun Buffer.setArrayUInt16(index: Int, inp: UShortArrayInt, offset: Int = 0, size: Int = inp.size - offset)
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fun Buffer.setArrayUInt8(index: Int, inp: UByteArrayInt, offset: Int = 0, size: Int = inp.size - offset)
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fun Buffer.setUnalignedArrayFloat32(byteOffset: Int, inp: FloatArray, offset: Int = 0, size: Int = inp.size - offset)
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fun Buffer.setUnalignedArrayFloat64(byteOffset: Int, inp: DoubleArray, offset: Int = 0, size: Int = inp.size - offset)
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fun Buffer.setUnalignedArrayInt16(byteOffset: Int, inp: ShortArray, offset: Int = 0, size: Int = inp.size - offset)
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