AudioBufferSound

class AudioBufferSound(val buffer: AudioBufferOrHTMLMediaElement, val url: String, coroutineContext: CoroutineContext, val name: String = "unknown") : Sound

Constructors

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constructor(buffer: AudioBufferOrHTMLMediaElement, url: String, coroutineContext: CoroutineContext, name: String = "unknown")

Properties

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open override val length: TimeSpan
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open override val name: String
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open override val nchannels: Int
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open override var panning: Double
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open override var pitch: Double
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val url: String
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open override var volume: Double

Functions

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open suspend override fun decode(maxSamples: Int): AudioData
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open override fun play(coroutineContext: CoroutineContext, params: PlaybackParameters): SoundChannel
suspend fun play(params: PlaybackParameters = PlaybackParameters.DEFAULT): SoundChannel
suspend fun play(times: PlaybackTimes, startTime: TimeSpan = 0.seconds): SoundChannel
fun play(coroutineContext: CoroutineContext, times: PlaybackTimes, startTime: TimeSpan = 0.seconds): SoundChannel
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suspend fun playAndWait(params: PlaybackParameters, progress: SoundChannel.(TimeSpan, TimeSpan) -> Unit = { current, total -> })
suspend fun playAndWait(times: PlaybackTimes = 1.playbackTimes, startTime: TimeSpan = 0.seconds, progress: SoundChannel.(TimeSpan, TimeSpan) -> Unit = { current, total -> })
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suspend fun playForever(startTime: TimeSpan = 0.seconds): SoundChannel
fun playForever(coroutineContext: CoroutineContext, startTime: TimeSpan = 0.seconds): SoundChannel
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fun playNoCancel(times: PlaybackTimes = PlaybackTimes.ONE, startTime: TimeSpan = 0.seconds): SoundChannel
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fun playNoCancelForever(startTime: TimeSpan = 0.seconds): SoundChannel
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suspend fun toAudioData(maxSamples: Int = DEFAULT_MAX_SAMPLES): AudioData
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open suspend override fun toStream(): AudioStream
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open override fun toString(): String
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suspend fun AudioStreamable.withEcho(bufferLen: Int = 2048, config: AudioStreamEchoConfig = AudioStreamEchoConfig()): Sound
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suspend fun AudioStreamable.withProcessor(block: suspend (inp: AudioStream, outp: AudioSamplesDeque) -> Unit): Sound