Convolute3Filter
class Convolute3Filter(var kernel: Matrix4, dist: Double = 1.0, applyAlpha: Boolean = false) : ShaderFilter
A Filter that will convolute near pixels (3x3) with a kernel. https://en.wikipedia.org/wiki/Kernel_(image_processing)
Properties
Functions
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The number of pixels the passed texture should be bigger at each direction: left, right, top, left.
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open override fun render(ctx: RenderContext, matrix: Matrix, texture: Texture, texWidth: Int, texHeight: Int, renderColorMul: RGBA, blendMode: BlendMode, filterScale: Double)
The method in charge of rendering the texture transformed using ctx and matrix. The method receives a texture that should be the original image with computeBorder additional pixels on each side.
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fun Filter.renderToTextureWithBorderUnsafe(ctx: RenderContext, matrix: Matrix, texture: Texture, texWidth: Int, texHeight: Int, filterScale: Double, result: RenderToTextureResult = RenderToTextureResult()): RenderToTextureResult