AGReadPixelsToTexture

data class AGReadPixelsToTexture(var frameBuffer: AGFrameBufferBase, var frameBufferInfo: AGFrameBufferInfo, var region: AGScissor, var texture: AGTexture) : AGCommand

Reads pixels from a region inside a frameBuffer into a texture.

Constructors

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constructor(frameBuffer: AGFrameBufferBase, frameBufferInfo: AGFrameBufferInfo, region: AGScissor, texture: AGTexture)

Properties

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Functions

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open override fun execute(ag: AG)