AGReadPixelsToTexture

data class AGReadPixelsToTexture(    var frameBuffer: AGFrameBufferBase,     var frameBufferInfo: AGFrameBufferInfo,     var region: AGScissor,     var texture: AGTexture) : AGCommand

Reads pixels from a region inside a frameBuffer into a texture.

Constructors

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constructor(frameBuffer: AGFrameBufferBase, frameBufferInfo: AGFrameBufferInfo, region: AGScissor, texture: AGTexture)

Properties

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Functions

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open override fun execute(ag: AG)