GamePadStickEvent

data class GamePadStickEvent(var gamepad: Int = 0, var stick: GameStick = GameStick.LEFT, var pos: Point = Point.ZERO) : TypedEvent<GamePadStickEvent>

Constructors

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constructor(gamepad: Int = 0, stick: GameStick = GameStick.LEFT, pos: Point = Point.ZERO)

Types

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Properties

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var pos: Point
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var target: Any?
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open override var type: EventType<GamePadStickEvent>
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val x: Double
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val y: Double

Functions

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fun preventDefault(reason: Any? = null)
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fun Event.preventDefault(reason: Any? = null): Nothing
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fun stopPropagation(reason: Any? = null)