drawText
fun Bitmap32.drawText(font: BitmapFont, str: String, pos: Point = Point.ZERO, color: RGBA = Colors.WHITE, size: Double = font.fontSize, alignment: TextAlignment = TextAlignment.TOP_LEFT): Bitmap32
fun <T> Font.drawText(ctx: Context2d?, size: Double, text: T, paint: Paint?, pos: Point = Point.ZERO, fill: Boolean = true, renderer: TextRenderer<T> = DefaultStringTextRenderer as TextRenderer<T>, align: TextAlignment = TextAlignment.BASELINE_LEFT, outMetrics: TextMetricsResult? = null, fillStyle: Paint? = null, stroke: Stroke? = null, textRangeStart: Int = 0, textRangeEnd: Int = Int.MAX_VALUE, placed: TextRendererActions.(codePoint: Int, Point, size: Double, metrics: GlyphMetrics, fmetrics: FontMetrics, transform: Matrix) -> Unit? = null): TextMetricsResult?