clamp

fun Angle.clamp(min: Angle, max: Angle): Angle
fun Vector2D.clamp(min: Float, max: Float): Vector2D
fun Vector2F.clamp(min: Float, max: Float): Vector2F
fun Vector3F.clamp(min: Float, max: Float): Vector3F
fun Vector4F.clamp(min: Float, max: Float): Vector4F
fun MPoint.clamp(min: Double, max: Double, out: MPoint = MPoint()): MPoint