DummySoundChannel
Properties
Functions
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suspend fun SoundChannel.await(progress: SoundChannel.(TimeSpan, TimeSpan) -> Unit = { current, total -> })
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suspend fun SoundChannel.fadeIn(time: TimeSpan = DEFAULT_FADE_TIME, easing: Easing = DEFAULT_FADE_EASING)
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suspend fun SoundChannel.fadeInResume(time: TimeSpan = DEFAULT_FADE_TIME, easing: Easing = DEFAULT_FADE_EASING)
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suspend fun SoundChannel.fadeOut(time: TimeSpan = DEFAULT_FADE_TIME, easing: Easing = DEFAULT_FADE_EASING)
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suspend fun SoundChannel.fadeOutPause(time: TimeSpan = DEFAULT_FADE_TIME, easing: Easing = DEFAULT_FADE_EASING)
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suspend fun SoundChannel.togglePausedFaded(enable: Boolean? = null, time: TimeSpan = DEFAULT_FADE_TIME, easing: Easing = DEFAULT_FADE_EASING)
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