RGBA

inline class RGBA(val value: Int) : Comparable<RGBA> , Interpolable<RGBA> , Paint

Constructors

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constructor(value: Int)

Types

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Properties

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val a: Int
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val ad: Double
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val af: Float
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val b: Int
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val bd: Double
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val bf: Float
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val color: RGBA
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val g: Int
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val gd: Double
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val gf: Float
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val r: Int
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val rd: Double
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val rf: Float
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val rgb: Int
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val value: Int

Functions

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open override fun clone(): Paint
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open operator override fun compareTo(other: RGBA): Int
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open override fun interpolateWith(ratio: Ratio, other: RGBA): RGBA
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operator fun minus(other: RGBA): RGBA
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infix fun mix(dst: RGBA): RGBA
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fun RGBA.mix(other: RGBA, ratio: Ratio): RGBA
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operator fun plus(other: RGBA): RGBA
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fun premultipliedValue(premultiplied: Boolean): Int
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fun readFloat(out: FloatArray, index: Int = 0)
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fun RGBA.swizzle(comps: String): RGBA
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operator fun times(other: RGBA): RGBA
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fun toRGBAf(): RGBAf
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open override fun toString(): String
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fun RGBA.toVector3D(out: MVector4 = MVector4()): MVector4
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fun withA(v: Int): RGBA
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fun withAd(v: Double): RGBA
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fun withAf(v: Float): RGBA
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fun withB(v: Int): RGBA
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fun withBd(v: Double): RGBA
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fun withBf(v: Float): RGBA
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fun withG(v: Int): RGBA
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fun withGd(v: Double): RGBA
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fun withGf(v: Float): RGBA
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fun withR(v: Int): RGBA
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fun withRd(v: Double): RGBA
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fun withRf(v: Float): RGBA
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fun withRGB(rgb: Int): RGBA
fun withRGB(r: Int, g: Int, b: Int): RGBA
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fun withRGBUnclamped(r: Int, g: Int, b: Int): RGBA
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fun RGBA.writeFloat(out: FloatArray, index: Int = 0)