X11OpenglContext

class X11OpenglContext(    val gwconfig: GameWindowConfig,     val d: X11.Display?,     val w: X11.Drawable?,     val scr: Int,     val vi: XVisualInfo? = chooseVisuals(d, scr),     val doubleBuffered: Boolean = true) : BaseOpenglContext

Constructors

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constructor(    gwconfig: GameWindowConfig,     d: X11.Display?,     w: X11.Drawable?,     scr: Int,     vi: XVisualInfo? = chooseVisuals(d, scr),     doubleBuffered: Boolean = true)

Types

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object Companion

Properties

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val d: X11.Display?
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val glc: Pointer?
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open val isCore: Boolean
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open val scaleFactor: Float
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val scr: Int
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val w: X11.Drawable?

Functions

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open override fun dispose()
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open override fun getCurrent(): Any?
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open fun isCurrent(): Boolean?
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open override fun makeCurrent()
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open override fun releaseCurrent()
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open override fun supportsSwapInterval(): Boolean
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open override fun swapBuffers()
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open override fun swapInterval(value: Int)
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