MTLRenderCommandEncoder

Properties

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open val __id: Long

Functions

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abstract fun dealloc()
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abstract fun drawPrimitives(primitiveType: Long, vertexStart: Long, vertexCount: Long, instanceCount: Long)
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abstract fun endEncoding()
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abstract fun setRenderPipelineState(setRenderPipelineState: MTLRenderPipelineState?)
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abstract fun setVertexBuffer(setVertexBuffer: MTLBuffer?, offset: Long, atIndex: Long)