rotateTo

fun Animator.rotateTo(view: View, angle: Angle, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)
fun Animator.rotateTo(    view: View,     rotation: () -> Angle,     time: TimeSpan = this.defaultTime,     lazyTime: () -> TimeSpan? = null,     easing: Easing = this.defaultEasing)