rotateTo

fun Animator.rotateTo(view: View, angle: Angle, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)
fun Animator.rotateTo(view: View, rotation: () -> Angle, time: TimeSpan = this.defaultTime, lazyTime: () -> TimeSpan? = null, easing: Easing = this.defaultEasing)