toStrokeShape

fun VectorPath.toStrokeShape(paint: Paint, info: StrokeInfo = StrokeInfo()): Shape
fun VectorPath.toStrokeShape(    paint: Paint,     thickness: Double = 1.0,     pixelHinting: Boolean = false,     scaleMode: LineScaleMode = LineScaleMode.NORMAL,     startCap: LineCap = LineCap.BUTT,     endCap: LineCap = LineCap.BUTT,     lineJoin: LineJoin = LineJoin.MITER,     miterLimit: Double = 20.0): Shape