toStrokeShape

fun VectorPath.toStrokeShape(paint: Paint, info: StrokeInfo = StrokeInfo()): Shape
fun VectorPath.toStrokeShape(paint: Paint, thickness: Double = 1.0, pixelHinting: Boolean = false, scaleMode: LineScaleMode = LineScaleMode.NORMAL, startCap: LineCap = LineCap.BUTT, endCap: LineCap = LineCap.BUTT, lineJoin: LineJoin = LineJoin.MITER, miterLimit: Double = 20.0): Shape