Companion

object Companion

Functions

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inline fun _getIntersectXY(a: MEdge, b: MEdge): Vector2I?
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fun getIntersectXY(Ax: Double, Ay: Double, Bx: Double, By: Double, Cx: Double, Cy: Double, Dx: Double, Dy: Double): Point?
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operator fun invoke(a: PointInt, b: PointInt, wind: Int = 0): MEdge
operator fun invoke(ax: Int, ay: Int, bx: Int, by: Int, wind: Int = 0): MEdge