DropshadowFilter
open class DropshadowFilter(var dropX: Double = 10.0, var dropY: Double = 10.0, var shadowColor: RGBA = Colors.BLACK.withAd(0.75), var blurRadius: Double = 4.0, var smoothing: Boolean = true) : FilterWithFiltering
Constructors
Properties
Functions
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The number of pixels the passed texture should be bigger at each direction: left, right, top, left.
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open override fun render(ctx: RenderContext, matrix: Matrix, texture: Texture, texWidth: Int, texHeight: Int, renderColorMul: RGBA, blendMode: BlendMode, filterScale: Double)
The method in charge of rendering the texture transformed using ctx and matrix. The method receives a texture that should be the original image with computeBorder additional pixels on each side.
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fun Filter.renderToTextureWithBorderUnsafe(ctx: RenderContext, matrix: Matrix, texture: Texture, texWidth: Int, texHeight: Int, filterScale: Double, result: RenderToTextureResult = RenderToTextureResult()): RenderToTextureResult