BaseSubMutableList

open class BaseSubMutableList<T>(val mlist: MutableList<T>, start: Int, end: Int) : BaseSubList<T> , BaseMutableList<T>

Constructors

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constructor(mlist: MutableList<T>, start: Int, end: Int)

Properties

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var end: Int
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val list: List<T>
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open override val size: Int
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var start: Int
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Functions

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open override fun add(element: T): Boolean
open override fun add(index: Int, element: T)
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open override fun addAll(elements: Collection<T>): Boolean
open override fun addAll(index: Int, elements: Collection<T>): Boolean
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fun <T> Iterable<T>.associateByInt(block: (index: Int, value: T) -> Int): IntMap<T>
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fun Iterable<MRectangle>.bounds(target: MRectangle = MRectangle()): MRectangle
fun Iterable<MPoint>.bounds(out: MRectangle = MRectangle(), bb: MBoundsBuilder = MBoundsBuilder()): MRectangle
fun List<MPoint>.bounds(out: MRectangle = MRectangle(), bb: MBoundsBuilder = MBoundsBuilder()): MRectangle
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fun checkIndex(index: Int): Int
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open override fun clear()
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open operator override fun contains(element: T): Boolean
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open override fun containsAll(elements: Collection<T>): Boolean
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fun <T> List<T>.countMap(): Map<T, Int>
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inline fun <T> List<T>.fastForEach(callback: (T) -> Unit)
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inline fun List<Curves>.fastForEachBezier(block: (Bezier) -> Unit)
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inline fun <T> List<T>.fastForEachReverse(callback: (T) -> Unit)
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inline fun <T> List<T>.fastForEachWithIndex(callback: (index: Int, value: T) -> Unit)
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inline fun <T> List<T>.fastForEachWithTemp(temp: FastArrayList<T>, callback: (T) -> Unit)
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inline fun <T> MutableList<T>.fastIterateRemove(callback: (T) -> Boolean): MutableList<T>
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inline fun <T> Collection<T>.fastRandom(): T
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fun <T : Comparable<T>> MutableList<T>.genericSort(left: Int = 0, right: Int = size - 1): MutableList<T>
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fun <T : Comparable<T>> List<T>.genericSorted(left: Int = 0, right: Int = size - 1): List<T>
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open operator override fun get(index: Int): T
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fun <T> List<T>.getCyclic(index: Int): T
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fun <T> List<T>.getCyclicOrNull(index: Int): T?
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open override fun indexOf(element: T): Int
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open override fun isEmpty(): Boolean
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open operator override fun iterator(): Iterator<T>
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open override fun lastIndexOf(element: T): Int
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open override fun listIterator(): ListIterator<T>
open override fun listIterator(index: Int): ListIterator<T>
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inline fun <T> Iterable<T>.mapDouble(callback: (T) -> Double): DoubleArrayList
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inline fun <T> Iterable<T>.mapFloat(callback: (T) -> Float): FloatArrayList
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inline fun <T> Iterable<T>.mapInt(callback: (T) -> Int): IntArrayList
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fun <T> Iterable<T>.multisorted(vararg props: KProperty1<T, Comparable<*>>): List<T>
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inline fun <T, R> List<T>.parallelMap(crossinline transform: (T) -> R): List<R>
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inline fun <T> List<T>.parallelMapInt(crossinline transform: (T) -> Int): IntArray
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fun List<TrapezoidInt>.pointInside(x: Int, y: Int, assumeSorted: Boolean = false): TrapezoidInt?
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fun <T> List<T>.random(random: Random = Random): T
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fun <T> List<T>.randomWithWeights(weights: List<Double>, random: Random = Random): T
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fun <T> List<T>.reader(): ListReader<T>
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open override fun remove(element: T): Boolean
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open override fun removeAll(elements: Collection<T>): Boolean
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open override fun removeAt(index: Int): T
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open override fun retainAll(elements: Collection<T>): Boolean
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fun <T> MutableList<T>.reverse(fromIndex: Int, toIndex: Int)
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fun <T> List<T>.rotated(offset: Int): List<T>
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fun <T> List<T>.rotatedLeft(offset: Int = +1): List<T>
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fun <T> List<T>.rotatedRight(offset: Int = +1): List<T>
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fun <T> MutableList<T>.rotateLeft(offset: Int = +1)
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fun <T> MutableList<T>.rotateRight(offset: Int = +1)
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open operator override fun set(index: Int, element: T): T
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open override fun subList(fromIndex: Int, toIndex: Int): List<T>
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@JvmName(name = "sumOfFloat")
inline fun <T> Iterable<T>.sumOfDouble(selector: (T) -> Double): Double
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@JvmName(name = "sumOfFloat")
inline fun <T> Iterable<T>.sumOfFloat(selector: (T) -> Float): Float
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fun <T> MutableList<T>.swap(lIndex: Int, rIndex: Int)
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fun <T : Comparable<T>> MutableList<T>.timSort(left: Int = 0, right: Int = size - 1): MutableList<T>
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fun <T : Comparable<T>> List<T>.timSorted(): List<T>
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@JvmName(name = "ListCurve_toCurves")
fun List<Bezier>.toCurves(closed: Boolean): Curves
@JvmName(name = "ListCurves_toCurves")
fun List<Curves>.toCurves(closed: Boolean = this.last().closed): Curves
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fun <T> List<T>.toFastList(): List<T>
fun <T> List<T>.toFastList(out: FastArrayList<T> = FastArrayList()): FastArrayList<T>
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fun List<Curves>.toStrokePointsList(info: StrokeInfo, mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS, generateDebug: Boolean = false, forceClosed: Boolean? = null): List<StrokePoints>
fun List<Curves>.toStrokePointsList(width: Double, join: LineJoin = LineJoin.MITER, startCap: LineCap = LineCap.BUTT, endCap: LineCap = LineCap.BUTT, miterLimit: Double = 10.0, mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS, lineDash: DoubleList? = null, lineDashOffset: Double = 0.0, generateDebug: Boolean = false, forceClosed: Boolean? = null): List<StrokePoints>
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fun List<Curve>.toVectorPath(out: VectorPath = VectorPath()): VectorPath
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fun <T> List<T>.withoutSortedDuplicates(out: ArrayList<T> = arrayListOf()): List<T>