PaintShader

data class PaintShader(    val uniforms: UniformBlockBuffer<GpuShapeViewPrograms.ShapeViewUB> = UniformBlockBuffer(ShapeViewUB),     val texture: Bitmap?,     val program: Program = PROGRAM_COMBINED)

Constructors

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constructor(    uniforms: UniformBlockBuffer<GpuShapeViewPrograms.ShapeViewUB> = UniformBlockBuffer(ShapeViewUB),     texture: Bitmap?,     program: Program = PROGRAM_COMBINED)

Properties

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