PaintShader
data class PaintShader(val uniforms: UniformBlockBuffer<GpuShapeViewPrograms.ShapeViewUB> = UniformBlockBuffer(ShapeViewUB), val texture: Bitmap?, val program: Program = PROGRAM_COMBINED)
Constructors
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constructor(uniforms: UniformBlockBuffer<GpuShapeViewPrograms.ShapeViewUB> = UniformBlockBuffer(ShapeViewUB), texture: Bitmap?, program: Program = PROGRAM_COMBINED)