KorgeRunner

Entry point for games written in Korge. You have to call the Korge method by either providing some parameters, or a Korge.Config object.

Functions

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suspend operator fun invoke(config: Korge)
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fun prepareViewsBase(    views: Views,     eventDispatcher: EventListener,     clearEachFrame: Boolean = true,     bgcolor: RGBA = Colors.TRANSPARENT,     fixedSizeStep: TimeSpan = TimeSpan.NIL,     forceRenderEveryFrame: Boolean = true,     configInjector: Injector.() -> Unit = {}): CompletableDeferred<Unit>