MacosGLContext
class MacosGLContext(var contentView: Long = 0, val window: Long = 0, val quality: GameWindow.Quality = GameWindow.Quality.AUTOMATIC, val sharedContext: Long = 0) : BaseOpenglContext
Constructors
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constructor(contentView: Long = 0, window: Long = 0, quality: GameWindow.Quality = GameWindow.Quality.AUTOMATIC, sharedContext: Long = 0)
Properties
Functions
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open override fun useContext(g: Graphics, ag: AG, action: (Graphics, BaseOpenglContext.ContextInfo) -> Unit)