Package-level declarations
Types
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                  interface NewAnimatorNode
Functions
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                  suspend fun View.animate(defaultTime: TimeSpan = Animator.DEFAULT_TIME, defaultSpeed: Double = Animator.DEFAULT_SPEED, defaultEasing: Easing = Animator.DEFAULT_EASING, parallel: Boolean = false, looped: Boolean = false, completeOnCancel: Boolean = false, startImmediately: Boolean = Animator.DEFAULT_START_IMMEDIATELY, block: Animator.() -> Unit = {}): Animator
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                  fun View.animator(defaultTime: TimeSpan = Animator.DEFAULT_TIME, defaultSpeed: Double = Animator.DEFAULT_SPEED, defaultEasing: Easing = Animator.DEFAULT_EASING, parallel: Boolean = false, looped: Boolean = false, startImmediately: Boolean = Animator.DEFAULT_START_IMMEDIATELY, block: Animator.() -> Unit = {}): Animator
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                  fun Animator.moveInPath(view: View, points: PointList, time: TimeSpan = this.defaultTime, lazyTime: () -> TimeSpan? = null, easing: Easing = this.defaultEasing)
fun Animator.moveInPath(view: View, path: VectorPath, includeLastPoint: Boolean = true, time: TimeSpan = this.defaultTime, lazyTime: () -> TimeSpan? = null, easing: Easing = this.defaultEasing)
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                  fun Animator.moveInPathWithSpeed(view: View, points: PointList, speed: () -> Number = { this.defaultSpeed }, easing: Easing = this.defaultEasing)
fun Animator.moveInPathWithSpeed(view: View, path: VectorPath, includeLastPoint: Boolean = true, speed: () -> Number = { this.defaultSpeed }, easing: Easing = this.defaultEasing)
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                  fun Animator.moveTo(view: View, x: Double, y: Double, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)
fun Animator.moveTo(view: View, x: Float, y: Float, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)
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                  fun Animator.moveToWithSpeed(view: View, x: Double, y: Double, speed: Double = this.defaultSpeed, easing: Easing = this.defaultEasing)
fun Animator.moveToWithSpeed(view: View, x: Float, y: Float, speed: Number = this.defaultSpeed, easing: Easing = this.defaultEasing)
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                  fun Animator.scaleTo(view: View, scaleX: Double, scaleY: Double = scaleX, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)
fun Animator.scaleTo(view: View, scaleX: Float, scaleY: Float = scaleX, time: TimeSpan = this.defaultTime, easing: Easing = this.defaultEasing)
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