CanvasRenderingContext2DEx

Constructors

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constructor()

Properties

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val createConicGradient: (startAngle: Double, x: Double, y: Double) -> CanvasGradient
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open var fillStyle: dynamic
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abstract var filter: String
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abstract var font: String
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abstract var globalAlpha: Double
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abstract var lineCap: CanvasLineCap
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abstract var lineDashOffset: Double
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abstract var lineJoin: CanvasLineJoin
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abstract var lineWidth: Double
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abstract var miterLimit: Double
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abstract var shadowBlur: Double
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abstract var shadowColor: String
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abstract var shadowOffsetX: Double
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abstract var shadowOffsetY: Double
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open var strokeStyle: dynamic
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Functions

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abstract fun addHitRegion(options: HitRegionOptions)
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abstract fun arc(x: Double, y: Double, radius: Double, startAngle: Double, endAngle: Double, anticlockwise: Boolean)
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abstract fun arcTo(x1: Double, y1: Double, x2: Double, y2: Double, radius: Double)
abstract fun arcTo(x1: Double, y1: Double, x2: Double, y2: Double, radiusX: Double, radiusY: Double, rotation: Double)
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abstract fun beginPath()
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abstract fun bezierCurveTo(cp1x: Double, cp1y: Double, cp2x: Double, cp2y: Double, x: Double, y: Double)
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abstract fun clearHitRegions()
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abstract fun clearRect(x: Double, y: Double, w: Double, h: Double)
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abstract fun clip(fillRule: CanvasFillRule)
abstract fun clip(path: Path2D, fillRule: CanvasFillRule)
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abstract fun closePath()
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abstract fun createImageData(imagedata: ImageData): ImageData
abstract fun createImageData(sw: Double, sh: Double): ImageData
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abstract fun createLinearGradient(x0: Double, y0: Double, x1: Double, y1: Double): CanvasGradient
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abstract fun createPattern(image: CanvasImageSource, repetition: String): CanvasPattern?
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abstract fun createRadialGradient(x0: Double, y0: Double, r0: Double, x1: Double, y1: Double, r1: Double): CanvasGradient
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abstract fun drawFocusIfNeeded(element: Element)
abstract fun drawFocusIfNeeded(path: Path2D, element: Element)
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abstract fun drawImage(image: CanvasImageSource, dx: Double, dy: Double)
abstract fun drawImage(image: CanvasImageSource, dx: Double, dy: Double, dw: Double, dh: Double)
abstract fun drawImage(image: CanvasImageSource, sx: Double, sy: Double, sw: Double, sh: Double, dx: Double, dy: Double, dw: Double, dh: Double)
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abstract fun ellipse(x: Double, y: Double, radiusX: Double, radiusY: Double, rotation: Double, startAngle: Double, endAngle: Double, anticlockwise: Boolean)
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abstract fun fill(fillRule: CanvasFillRule)
abstract fun fill(path: Path2D, fillRule: CanvasFillRule)
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abstract fun fillRect(x: Double, y: Double, w: Double, h: Double)
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abstract fun fillText(text: String, x: Double, y: Double, maxWidth: Double)
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abstract fun getImageData(sx: Double, sy: Double, sw: Double, sh: Double): ImageData
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abstract fun getLineDash(): Array<Double>
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abstract fun getTransform(): DOMMatrix
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abstract fun isPointInPath(x: Double, y: Double, fillRule: CanvasFillRule): Boolean
abstract fun isPointInPath(path: Path2D, x: Double, y: Double, fillRule: CanvasFillRule): Boolean
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abstract fun isPointInStroke(x: Double, y: Double): Boolean
abstract fun isPointInStroke(path: Path2D, x: Double, y: Double): Boolean
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abstract fun lineTo(x: Double, y: Double)
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abstract fun measureText(text: String): TextMetrics
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abstract fun moveTo(x: Double, y: Double)
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abstract fun putImageData(imagedata: ImageData, dx: Double, dy: Double)
abstract fun putImageData(imagedata: ImageData, dx: Double, dy: Double, dirtyX: Double, dirtyY: Double, dirtyWidth: Double, dirtyHeight: Double)
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abstract fun quadraticCurveTo(cpx: Double, cpy: Double, x: Double, y: Double)
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abstract fun rect(x: Double, y: Double, w: Double, h: Double)
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abstract fun removeHitRegion(id: String)
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abstract fun resetClip()
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abstract fun resetTransform()
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abstract fun restore()
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abstract fun rotate(angle: Double)
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abstract fun save()
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abstract fun scale(x: Double, y: Double)
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abstract fun scrollPathIntoView()
abstract fun scrollPathIntoView(path: Path2D)
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abstract fun setLineDash(segments: Array<Double>)
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abstract fun setTransform(transform: dynamic)
abstract fun setTransform(a: Double, b: Double, c: Double, d: Double, e: Double, f: Double)
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abstract fun stroke()
abstract fun stroke(path: Path2D)
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abstract fun strokeRect(x: Double, y: Double, w: Double, h: Double)
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abstract fun strokeText(text: String, x: Double, y: Double, maxWidth: Double)
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abstract fun transform(a: Double, b: Double, c: Double, d: Double, e: Double, f: Double)
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abstract fun translate(x: Double, y: Double)