MacAWTOpenglContext

class MacAWTOpenglContext(val gwconfig: GameWindowConfig, val c: Component, var other: MacosGLContext? = null) : BaseOpenglContext

Constructors

Link copied to clipboard
constructor(gwconfig: GameWindowConfig, c: Component, other: MacosGLContext? = null)

Types

Link copied to clipboard
object Companion

Properties

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open val isCore: Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override val scaleFactor: Float
Link copied to clipboard
val utils: Class<*>

Functions

Link copied to clipboard
open override fun dispose()
Link copied to clipboard
open fun getCurrent(): Any?
Link copied to clipboard
open fun isCurrent(): Boolean?
Link copied to clipboard
open override fun makeCurrent()
Link copied to clipboard
open override fun releaseCurrent()
Link copied to clipboard
Link copied to clipboard
open override fun swapBuffers()
Link copied to clipboard
open fun swapInterval(value: Int)
Link copied to clipboard
open override fun useContext(g: Graphics, ag: AG, action: (Graphics, BaseOpenglContext.ContextInfo) -> Unit)