toStrokePointsList

fun VectorPath.toStrokePointsList(    info: StrokeInfo,     mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS,     generateDebug: Boolean = false,     forceClosed: Boolean? = null): List<StrokePoints>
fun Curves.toStrokePointsList(    info: StrokeInfo,     mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS,     generateDebug: Boolean = false,     forceClosed: Boolean? = null): List<StrokePoints>
fun List<Curves>.toStrokePointsList(    info: StrokeInfo,     mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS,     generateDebug: Boolean = false,     forceClosed: Boolean? = null): List<StrokePoints>
fun List<Curves>.toStrokePointsList(    width: Double,     join: LineJoin = LineJoin.MITER,     startCap: LineCap = LineCap.BUTT,     endCap: LineCap = LineCap.BUTT,     miterLimit: Double = 10.0,     mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS,     lineDash: DoubleList? = null,     lineDashOffset: Double = 0.0,     generateDebug: Boolean = false,     forceClosed: Boolean? = null): List<StrokePoints>


fun Curves.toStrokePointsList(    width: Double,     join: LineJoin = LineJoin.MITER,     startCap: LineCap = LineCap.BUTT,     endCap: LineCap = LineCap.BUTT,     miterLimit: Double = 10.0,     mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS,     lineDash: DoubleList? = null,     lineDashOffset: Double = 0.0,     generateDebug: Boolean = false): List<StrokePoints>

Useful for drawing