toStrokePointsList

fun VectorPath.toStrokePointsList(info: StrokeInfo, mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS, generateDebug: Boolean = false, forceClosed: Boolean? = null): List<StrokePoints>
fun Curves.toStrokePointsList(info: StrokeInfo, mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS, generateDebug: Boolean = false, forceClosed: Boolean? = null): List<StrokePoints>
fun List<Curves>.toStrokePointsList(info: StrokeInfo, mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS, generateDebug: Boolean = false, forceClosed: Boolean? = null): List<StrokePoints>
fun List<Curves>.toStrokePointsList(width: Double, join: LineJoin = LineJoin.MITER, startCap: LineCap = LineCap.BUTT, endCap: LineCap = LineCap.BUTT, miterLimit: Double = 10.0, mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS, lineDash: DoubleList? = null, lineDashOffset: Double = 0.0, generateDebug: Boolean = false, forceClosed: Boolean? = null): List<StrokePoints>


fun Curves.toStrokePointsList(width: Double, join: LineJoin = LineJoin.MITER, startCap: LineCap = LineCap.BUTT, endCap: LineCap = LineCap.BUTT, miterLimit: Double = 10.0, mode: StrokePointsMode = StrokePointsMode.NON_SCALABLE_POS, lineDash: DoubleList? = null, lineDashOffset: Double = 0.0, generateDebug: Boolean = false): List<StrokePoints>

Useful for drawing