Functions
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open external override fun glBindBufferRange(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr)
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open external override fun glBlendColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat)
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open external override fun glBlendFuncSeparate(sfactorRGB: GLenum, dfactorRGB: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum)
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open external override fun glBufferData(target: GLenum, size: GLsizeiptr, data: VoidPtr, usage: GLenum)
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open external override fun glBufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: VoidPtr)
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open external override fun glClearColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat)
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open external override fun glColorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean)
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open external override fun glDrawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei)
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open external override fun glDrawElements(mode: GLenum, count: GLsizei, type: GLenum, indices: IntSize)
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open external override fun glFramebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint)
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open external override fun glGetAttachedShaders(program: GLuint, maxCount: GLsizei, count: IntPtr, shaders: IntPtr)
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open external override fun glGetFramebufferAttachmentParameteriv(target: GLenum, attachment: GLenum, pname: GLenum, params: IntPtr)
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open external override fun glGetProgramInfoLog(program: GLuint, bufSize: GLsizei, length: IntPtr, infoLog: VoidPtr)
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open external override fun glGetRenderbufferParameteriv(target: GLenum, pname: GLenum, params: IntPtr)
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open external override fun glGetShaderInfoLog(shader: GLuint, bufSize: GLsizei, length: IntPtr, infoLog: VoidPtr)
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open external override fun glGetShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum, range: IntPtr, precision: IntPtr)
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open external override fun glGetShaderSource(shader: GLuint, bufSize: GLsizei, length: IntPtr, source: VoidPtr)
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open external override fun glRenderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei)
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open external override fun glStencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint)
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open external override fun glStencilOpSeparate(face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum)
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open external override fun glUniformBlockBinding(program: GLuint, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint)
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open external override fun glUniformMatrix2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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open external override fun glUniformMatrix3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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open external override fun glUniformMatrix4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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