KmlGlProxyLogToString

open class KmlGlProxyLogToString(var parent: KmlGl = KmlGlDummy()) : KmlGlProxy

Constructors

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constructor(parent: KmlGl = KmlGlDummy())

Properties

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val ALPHA: Int
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val ALWAYS: Int
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val BACK: Int
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val BLEND: Int
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val BOOL: Int
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val BYTE: Int
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val CCW: Int
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val CW: Int
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val DECR: Int
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val DITHER: Int
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val EQUAL: Int
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open val extensions: Set<String>
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open override var extra: ExtraType
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val FIXED: Int
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val FLOAT: Int
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val FRONT: Int
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val GEQUAL: Int
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val GFALSE: Int
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open val gles: Boolean
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open override val graphicExtensions: Set<String>
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val GTRUE: Int
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val INCR: Int
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open override var info: KmlGl.ContextInfo
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val INT: Int
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val INVERT: Int
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open override val isFloatTextureSupported: Boolean
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open override val isInstancedSupported: Boolean
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val KEEP: Int
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val LEQUAL: Int
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val LESS: Int
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val LINEAR: Int
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val LINES: Int
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val NEVER: Int
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val NICEST: Int
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val NONE: Int
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val ONE: Int
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val POINTS: Int
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val REPEAT: Int
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val RGB: Int
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val RGB565: Int
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val RGBA: Int
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val RGBA4: Int
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open override val root: KmlGl
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val SHORT: Int
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open override val variant: GLVariant
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val VENDOR: Int
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val ZERO: Int

Functions

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open override fun activeTexture(texture: Int)
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open override fun after(name: String, params: List<Any?>, result: Any?)
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open override fun attachShader(program: Int, shader: Int)
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open fun before(name: String, params: List<Any?>)
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open override fun beforeDoRender(contextVersion: Int)
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open override fun bindAttribLocation(program: Int, index: Int, name: String)
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open override fun bindBuffer(target: Int, buffer: Int)
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open override fun bindBufferRange(target: Int, index: Int, buffer: Int, offset: Int, size: Int)
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open override fun bindFramebuffer(target: Int, framebuffer: Int)
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open override fun bindRenderbuffer(target: Int, renderbuffer: Int)
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open override fun bindTexture(target: Int, texture: Int)
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open override fun bindVertexArray(array: Int)
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open override fun blendColor(red: Float, green: Float, blue: Float, alpha: Float)
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open override fun blendEquation(mode: Int)
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open override fun blendEquationSeparate(modeRGB: Int, modeAlpha: Int)
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open override fun blendFunc(sfactor: Int, dfactor: Int)
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open override fun blendFuncSeparate(sfactorRGB: Int, dfactorRGB: Int, sfactorAlpha: Int, dfactorAlpha: Int)
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open override fun bufferData(target: Int, size: Int, data: Buffer, usage: Int)
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open override fun bufferSubData(target: Int, offset: Int, size: Int, data: Buffer)
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fun KmlGl.cachedIf(cached: Boolean): KmlGl
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fun KmlGl.checked(throwException: Boolean = false, printStackTrace: Boolean = false): CheckErrorsKmlGlProxy
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fun KmlGl.checkedIf(checked: Boolean, throwException: Boolean = false, printStackTrace: Boolean = false): KmlGl
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fun KmlGl.checkError(message: String)
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open override fun checkFramebufferStatus(target: Int): Int
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open override fun clear(mask: Int)
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open override fun clearColor(red: Float, green: Float, blue: Float, alpha: Float)
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open override fun clearDepthf(d: Float)
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fun clearLog()
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open override fun clearStencil(s: Int)
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open override fun colorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean)
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open override fun compileShader(shader: Int)
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open override fun compressedTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, imageSize: Int, data: Buffer)
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open override fun compressedTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: Buffer)
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open override fun copyTexImage2D(target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int)
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open override fun copyTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int)
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open override fun createProgram(): Int
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open override fun createShader(type: Int): Int
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open override fun cullFace(mode: Int)
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open override fun deleteBuffers(n: Int, items: Buffer)
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open override fun deleteFramebuffers(n: Int, items: Buffer)
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open override fun deleteProgram(program: Int)
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open override fun deleteRenderbuffers(n: Int, items: Buffer)
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open override fun deleteShader(shader: Int)
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open override fun deleteTextures(n: Int, items: Buffer)
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open override fun deleteVertexArrays(n: Int, arrays: Buffer)
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open override fun depthFunc(func: Int)
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open override fun depthMask(flag: Boolean)
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open override fun depthRangef(n: Float, f: Float)
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open override fun detachShader(program: Int, shader: Int)
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open override fun disable(cap: Int)
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open override fun disableVertexAttribArray(index: Int)
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open override fun drawArrays(mode: Int, first: Int, count: Int)
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open override fun drawArraysInstanced(mode: Int, first: Int, count: Int, instancecount: Int)
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open override fun drawElements(mode: Int, count: Int, type: Int, indices: Int)
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open override fun drawElementsInstanced(mode: Int, count: Int, type: Int, indices: Int, instancecount: Int)
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open override fun enable(cap: Int)
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fun enableDisable(cap: Int, enable: Boolean): Boolean
inline fun enableDisable(cap: Int, enable: Boolean, block: () -> Unit)
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open override fun enableVertexAttribArray(index: Int)
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open override fun endFrame()
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open override fun finish()
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open override fun flush()
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open override fun framebufferRenderbuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int)
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open override fun framebufferTexture2D(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int)
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open override fun frontFace(mode: Int)
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open override fun genBuffers(n: Int, buffers: Buffer)
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open override fun generateMipmap(target: Int)
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open override fun genFramebuffers(n: Int, framebuffers: Buffer)
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open override fun genRenderbuffers(n: Int, renderbuffers: Buffer)
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open override fun genTextures(n: Int, textures: Buffer)
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open override fun genVertexArrays(n: Int, arrays: Buffer)
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open override fun getActiveAttrib(program: Int, index: Int, bufSize: Int, length: Buffer, size: Buffer, type: Buffer, name: Buffer)
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open override fun getActiveUniform(program: Int, index: Int, bufSize: Int, length: Buffer, size: Buffer, type: Buffer, name: Buffer)
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open override fun getAttachedShaders(program: Int, maxCount: Int, count: Buffer, shaders: Buffer)
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open override fun getAttribLocation(program: Int, name: String): Int
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open override fun getBooleanv(pname: Int, data: Buffer)
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open override fun getBufferParameteriv(target: Int, pname: Int, params: Buffer)
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open override fun getError(): Int
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fun KmlGl.getErrorString(error: Int = getError()): String
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open override fun getFloatv(pname: Int, data: Buffer)
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fun KmlGl.getFloatv(pname: Int): Float
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open override fun getFramebufferAttachmentParameteriv(target: Int, attachment: Int, pname: Int, params: Buffer)
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fun KmlGl.getInteger(pname: Int): Int
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open override fun getIntegerv(pname: Int, data: Buffer)
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fun KmlGl.getIntegerv(pname: Int): Int
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fun getLogAsString(clear: Boolean = false): String
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open override fun getProgramInfoLog(program: Int, bufSize: Int, length: Buffer, infoLog: Buffer)
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open override fun getProgramiv(program: Int, pname: Int, params: Buffer)
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fun KmlGl.getProgramiv(program: Int, type: Int): Int
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open override fun getRenderbufferParameteriv(target: Int, pname: Int, params: Buffer)
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open override fun getShaderInfoLog(shader: Int, bufSize: Int, length: Buffer, infoLog: Buffer)
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open override fun getShaderiv(shader: Int, pname: Int, params: Buffer)
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fun KmlGl.getShaderiv(shader: Int, type: Int): Int
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open override fun getShaderPrecisionFormat(shadertype: Int, precisiontype: Int, range: Buffer, precision: Buffer)
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open override fun getShaderSource(shader: Int, bufSize: Int, length: Buffer, source: Buffer)
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open override fun getString(name: Int): String
open fun getString(name: String, params: List<Any?>, result: Any?): String?
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open fun getStringi(name: Int, index: Int): String?
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open override fun getTexParameterfv(target: Int, pname: Int, params: Buffer)
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open override fun getTexParameteriv(target: Int, pname: Int, params: Buffer)
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open override fun getUniformBlockIndex(program: Int, name: String): Int
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open override fun getUniformfv(program: Int, location: Int, params: Buffer)
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open override fun getUniformiv(program: Int, location: Int, params: Buffer)
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open override fun getUniformLocation(program: Int, name: String): Int
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open override fun getVertexAttribfv(index: Int, pname: Int, params: Buffer)
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open override fun getVertexAttribiv(index: Int, pname: Int, params: Buffer)
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fun KmlGl.getVertexAttribiv(index: Int, pname: Int): Int
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open override fun getVertexAttribPointerv(index: Int, pname: Int, pointer: Buffer)
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open override fun handleContextLost()
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open override fun hint(target: Int, mode: Int)
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open fun init()
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open override fun isBuffer(buffer: Int): Boolean
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open override fun isEnabled(cap: Int): Boolean
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open override fun isFramebuffer(framebuffer: Int): Boolean
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open override fun isProgram(program: Int): Boolean
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open override fun isRenderbuffer(renderbuffer: Int): Boolean
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open override fun isShader(shader: Int): Boolean
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open override fun isTexture(texture: Int): Boolean
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open override fun lineWidth(width: Float)
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open override fun linkProgram(program: Int)
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fun KmlGl.logIf(log: Boolean = false, logBefore: Boolean = false, logAfter: Boolean = true): KmlGl
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open override fun pixelStorei(pname: Int, param: Int)
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open override fun polygonOffset(factor: Float, units: Float)
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open override fun readPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: Buffer)
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open override fun releaseShaderCompiler()
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open override fun renderbufferStorage(target: Int, internalformat: Int, width: Int, height: Int)
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open override fun renderbufferStorageMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int)
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open override fun sampleCoverage(value: Float, invert: Boolean)
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open override fun scissor(x: Int, y: Int, width: Int, height: Int)
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open fun serializeParams(name: String, params: List<Any?>): String
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open override fun shaderBinary(count: Int, shaders: Buffer, binaryformat: Int, binary: Buffer, length: Int)
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open override fun shaderSource(shader: Int, string: String)
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open override fun startFrame()
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open override fun stencilFunc(func: Int, ref: Int, mask: Int)
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open override fun stencilFuncSeparate(face: Int, func: Int, ref: Int, mask: Int)
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open override fun stencilMask(mask: Int)
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open override fun stencilMaskSeparate(face: Int, mask: Int)
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open override fun stencilOp(fail: Int, zfail: Int, zpass: Int)
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open override fun stencilOpSeparate(face: Int, sfail: Int, dpfail: Int, dppass: Int)
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open override fun texImage2D(target: Int, level: Int, internalformat: Int, format: Int, type: Int, data: NativeImage)
open override fun texImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: Buffer?)
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open fun texImage2DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Boolean)
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open override fun texParameterf(target: Int, pname: Int, param: Float)
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open override fun texParameterfv(target: Int, pname: Int, params: Buffer)
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open override fun texParameteri(target: Int, pname: Int, param: Int)
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open override fun texParameteriv(target: Int, pname: Int, params: Buffer)
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open override fun texSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: Buffer)
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fun Float32Buffer.toRealString(size: Int = this.size): String
fun Int32Buffer.toRealString(size: Int = this.size): String
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open override fun uniform1f(location: Int, v0: Float)
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open override fun uniform1fv(location: Int, count: Int, value: Buffer)
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open override fun uniform1i(location: Int, v0: Int)
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open override fun uniform1iv(location: Int, count: Int, value: Buffer)
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open override fun uniform2f(location: Int, v0: Float, v1: Float)
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open override fun uniform2fv(location: Int, count: Int, value: Buffer)
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open override fun uniform2i(location: Int, v0: Int, v1: Int)
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open override fun uniform2iv(location: Int, count: Int, value: Buffer)
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open override fun uniform3f(location: Int, v0: Float, v1: Float, v2: Float)
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open override fun uniform3fv(location: Int, count: Int, value: Buffer)
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open override fun uniform3i(location: Int, v0: Int, v1: Int, v2: Int)
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open override fun uniform3iv(location: Int, count: Int, value: Buffer)
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open override fun uniform4f(location: Int, v0: Float, v1: Float, v2: Float, v3: Float)
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open override fun uniform4fv(location: Int, count: Int, value: Buffer)
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open override fun uniform4i(location: Int, v0: Int, v1: Int, v2: Int, v3: Int)
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open override fun uniform4iv(location: Int, count: Int, value: Buffer)
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open override fun uniformBlockBinding(program: Int, uniformBlockIndex: Int, uniformBlockBinding: Int)
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open override fun uniformMatrix2fv(location: Int, count: Int, transpose: Boolean, value: Buffer)
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open override fun uniformMatrix3fv(location: Int, count: Int, transpose: Boolean, value: Buffer)
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open override fun uniformMatrix4fv(location: Int, count: Int, transpose: Boolean, value: Buffer)
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open override fun useProgram(program: Int)
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open override fun validateProgram(program: Int)
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open override fun vertexAttrib1f(index: Int, x: Float)
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open override fun vertexAttrib1fv(index: Int, v: Buffer)
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open override fun vertexAttrib2f(index: Int, x: Float, y: Float)
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open override fun vertexAttrib2fv(index: Int, v: Buffer)
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open override fun vertexAttrib3f(index: Int, x: Float, y: Float, z: Float)
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open override fun vertexAttrib3fv(index: Int, v: Buffer)
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open override fun vertexAttrib4f(index: Int, x: Float, y: Float, z: Float, w: Float)
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open override fun vertexAttrib4fv(index: Int, v: Buffer)
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open override fun vertexAttribDivisor(index: Int, divisor: Int)
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open override fun vertexAttribPointer(index: Int, size: Int, type: Int, normalized: Boolean, stride: Int, pointer: Long)
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open override fun viewport(x: Int, y: Int, width: Int, height: Int)