GamePadConnectionEvent

data class GamePadConnectionEvent(var type: GamePadConnectionEvent.Type = Type.CONNECTED, var gamepad: Int = 0) : Event, TEvent<GamePadConnectionEvent>

Constructors

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constructor(type: GamePadConnectionEvent.Type = Type.CONNECTED, gamepad: Int = 0)

Types

Properties

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var target: Any?
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Functions

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fun preventDefault(reason: Any? = null)
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fun Event.preventDefault(reason: Any? = null): Nothing
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fun stopPropagation(reason: Any? = null)