EventLoopExecutorService

Constructors

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constructor(context: CoroutineContext)

Properties

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Functions

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open override fun awaitTermination(timeout: Long, unit: TimeUnit?): Boolean
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open override fun execute(command: Runnable)
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operator fun ExecutorService.invoke(callback: () -> Unit)
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open override fun <T> invokeAll(tasks: MutableCollection<out Callable<T>>?): MutableList<Future<T>>
open override fun <T> invokeAll(tasks: MutableCollection<out Callable<T>>?, timeout: Long, unit: TimeUnit?): MutableList<Future<T>>
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open override fun <T> invokeAny(tasks: MutableCollection<out Callable<T>>?): T
open override fun <T> invokeAny(tasks: MutableCollection<out Callable<T>>?, timeout: Long, unit: TimeUnit?): T
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open override fun isShutdown(): Boolean
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open override fun isTerminated(): Boolean
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open override fun shutdown()
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open override fun shutdownNow(): MutableList<Runnable>
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open override fun submit(task: Runnable?): Future<*>
open override fun <T> submit(task: Callable<T>?): Future<T>
open override fun <T> submit(task: Runnable?, result: T): Future<T>