toPaint

fun Bitmap.toPaint(    transform: Matrix = Matrix.IDENTITY,     cycleX: CycleMethod = CycleMethod.NO_CYCLE,     cycleY: CycleMethod = CycleMethod.NO_CYCLE,     smooth: Boolean = true,     units: GradientUnits = GradientUnits.OBJECT_BOUNDING_BOX): BitmapPaint