circle

inline fun Container.circle(    radius: Number = 16.0,     fill: Paint = Colors.WHITE,     stroke: Paint = Colors.WHITE,     strokeThickness: Number = 0.0,     autoScaling: Boolean = true,     renderer: GraphicsRenderer = GraphicsRenderer.GPU,     callback: Circle.() -> Unit = {}): Circle

Creates a Circle of radius and fill. The autoScaling determines if the underlying texture will be updated when the hierarchy is scaled. The callback allows to configure the Circle instance.