circle
inline fun Container.circle(radius: Number = 16.0, fill: Paint = Colors.WHITE, stroke: Paint = Colors.WHITE, strokeThickness: Number = 0.0, autoScaling: Boolean = true, renderer: GraphicsRenderer = GraphicsRenderer.GPU, callback: Circle.() -> Unit = {}): Circle
Creates a Circle of radius and fill. The autoScaling determines if the underlying texture will be updated when the hierarchy is scaled. The callback allows to configure the Circle instance.