SimpleSoundChannel

class SimpleSoundChannel(val buffer: AudioBufferOrHTMLMediaElement, val ctx: BaseAudioContext, val params: PlaybackParameters, val coroutineContext: CoroutineContext)

Constructors

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constructor(buffer: AudioBufferOrHTMLMediaElement, ctx: BaseAudioContext, params: PlaybackParameters, coroutineContext: CoroutineContext)

Properties

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var job: Job?
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Functions

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fun createJobAt(startTime: TimeSpan): Job
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fun createNode(startTime: TimeSpan)
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fun pause()
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fun play()
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fun resume()
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fun stop()
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