TouchBuilder

Constructors

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constructor()

Types

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Properties

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Functions

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inline fun frame(mode: TouchBuilder.Mode, type: TouchEvent.Type, scaleCoords: Boolean = false, block: TouchBuilder.() -> Unit): TouchEvent
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fun startFrame(type: TouchEvent.Type, scaleCoords: Boolean = false)
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fun touch(id: Int, p: Point, force: Float = 1.0f, kind: Touch.Kind = Touch.Kind.FINGER, button: MouseButton = MouseButton.LEFT)