Companion

object Companion

Properties

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val FULL: Angle
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val HALF: Angle
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val ZERO: Angle

Functions

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inline fun acos(v: Double): Angle
inline fun acos(v: Float): Angle
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inline fun asin(v: Double): Angle
inline fun asin(v: Float): Angle
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inline fun atan2(p: Point, up: Vector2D = Vector2D.UP): Angle
inline fun atan2(x: Double, y: Double, up: Vector2D = Vector2D.UP): Angle
inline fun atan2(x: Float, y: Float, up: Vector2D = Vector2D.UP): Angle
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inline fun between(p0: Point, p1: Point, up: Vector2D = Vector2D.UP): Angle
inline fun between(p0: Vector2F, p1: Vector2F, up: Vector2D = Vector2D.UP): Angle
inline fun between(o: Point, v1: Point, v2: Point, up: Vector2D = Vector2D.UP): Angle
inline fun between(o: Vector2F, v1: Vector2F, v2: Vector2F, up: Vector2D = Vector2D.UP): Angle
inline fun between(x0: Double, y0: Double, x1: Double, y1: Double, up: Vector2D = Vector2D.UP): Angle
inline fun between(x0: Float, y0: Float, x1: Float, y1: Float, up: Vector2D = Vector2D.UP): Angle
inline fun between(x0: Int, y0: Int, x1: Int, y1: Int, up: Vector2D = Vector2D.UP): Angle
inline fun between(ox: Double, oy: Double, x1: Double, y1: Double, x2: Double, y2: Double, up: Vector2D = Vector2D.UP): Angle
inline fun between(ox: Float, oy: Float, x1: Float, y1: Float, x2: Float, y2: Float, up: Vector2D = Vector2D.UP): Angle
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inline fun cos01(ratio: Double): Double
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inline fun degreesToRadians(degrees: Double): Double
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inline fun degreesToRatio(degrees: Double): Ratio
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inline fun fromDegrees(degrees: Double): Angle
inline fun fromDegrees(degrees: Float): Angle
inline fun fromDegrees(degrees: Int): Angle
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inline fun fromRadians(radians: Double): Angle
inline fun fromRadians(radians: Float): Angle
inline fun fromRadians(radians: Int): Angle
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inline fun fromRatio(ratio: Ratio): Angle
inline fun fromRatio(ratio: Double): Angle
inline fun fromRatio(ratio: Float): Angle
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inline fun longDistanceTo(from: Angle, to: Angle): Angle
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inline fun radiansToDegrees(radians: Double): Double
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inline fun radiansToRatio(radians: Double): Ratio
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inline fun ratioToDegrees(ratio: Ratio): Double
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inline fun ratioToRadians(ratio: Ratio): Double
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inline fun shortDistanceTo(from: Angle, to: Angle): Angle
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inline fun sin01(ratio: Double): Double
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inline fun tan01(ratio: Double): Double