GLCanvasWithKorge

Constructors

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constructor()

Properties

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var defaultRendererAG: (ag: AG) -> Unit
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var font: Font
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val getCurrent: () -> Any?
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val gl: KmlGl
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val height: Int
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lateinit var korge: GLCanvasKorge
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val logGl: Boolean = false
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open override var quality: GameWindow.Quality
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val width: Int
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val x: Int
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val y: Int

Functions

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open fun action(p0: Event, p1: Any): Boolean
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open fun add(p0: PopupMenu)
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open override fun addNotify()
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open fun bounds(): Rectangle
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open fun checkImage(p0: Image, p1: ImageObserver): Int
open fun checkImage(p0: Image, p1: Int, p2: Int, p3: ImageObserver): Int
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open override fun close()
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open operator fun contains(p0: Point): Boolean
open fun contains(p0: Int, p1: Int): Boolean
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open override fun createBufferStrategy(p0: Int)
open override fun createBufferStrategy(p0: Int, p1: BufferCapabilities)
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open fun createImage(p0: Int, p1: Int): Image
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open fun deliverEvent(p0: Event)
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open fun disable()
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open fun doLayout()
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open fun enable()
open fun enable(p0: Boolean)
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open fun firePropertyChange(p0: String, p1: Byte, p2: Byte)
open fun firePropertyChange(p0: String, p1: Char, p2: Char)
open fun firePropertyChange(p0: String, p1: Double, p2: Double)
open fun firePropertyChange(p0: String, p1: Float, p2: Float)
open fun firePropertyChange(p0: String, p1: Long, p2: Long)
open fun firePropertyChange(p0: String, p1: Short, p2: Short)
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open fun getAlignmentX(): Float
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open fun getAlignmentY(): Float
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open fun getBaseline(p0: Int, p1: Int): Int
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open fun getBounds(): Rectangle
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open fun getComponentAt(p0: Int, p1: Int): Component
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open fun getGraphics(): Graphics
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open fun <T : EventListener> getListeners(p0: Class<T>): Array<T>
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open fun getLocation(): Point
open fun getLocation(p0: Point): Point
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open fun getSize(): Dimension
open fun getSize(p0: Dimension): Dimension
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open fun getToolkit(): Toolkit
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open fun gotFocus(p0: Event, p1: Any): Boolean
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open fun handleEvent(p0: Event): Boolean
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open fun hasFocus(): Boolean
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open fun hide()
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open override fun imageUpdate(p0: Image, p1: Int, p2: Int, p3: Int, p4: Int, p5: Int): Boolean
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open fun inside(p0: Int, p1: Int): Boolean
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open fun invalidate()
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open fun isCursorSet(): Boolean
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open fun isFocusOwner(): Boolean
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open fun isFontSet(): Boolean
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open fun isOpaque(): Boolean
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open fun isShowing(): Boolean
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open fun keyDown(p0: Event, p1: Int): Boolean
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open fun keyUp(p0: Event, p1: Int): Boolean
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open fun layout()
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open fun list()
open fun list(p0: PrintStream)
open fun list(p0: PrintWriter)
open fun list(p0: PrintStream, p1: Int)
open fun list(p0: PrintWriter, p1: Int)
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open fun locate(p0: Int, p1: Int): Component
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open fun location(): Point
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open fun lostFocus(p0: Event, p1: Any): Boolean
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open fun mouseDown(p0: Event, p1: Int, p2: Int): Boolean
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open fun mouseDrag(p0: Event, p1: Int, p2: Int): Boolean
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open fun mouseEnter(p0: Event, p1: Int, p2: Int): Boolean
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open fun mouseExit(p0: Event, p1: Int, p2: Int): Boolean
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open fun mouseMove(p0: Event, p1: Int, p2: Int): Boolean
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open fun mouseUp(p0: Event, p1: Int, p2: Int): Boolean
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open fun move(p0: Int, p1: Int)
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open fun nextFocus()
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open override fun paint(g: Graphics)
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open fun paintAll(p0: Graphics)
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open override fun postEvent(p0: Event): Boolean
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open fun prepareImage(p0: Image, p1: Int, p2: Int, p3: ImageObserver): Boolean
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open fun print(p0: Graphics)
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open fun printAll(p0: Graphics)
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open override fun remove(p0: MenuComponent)
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open override fun removeNotify()
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open fun repaint()
open fun repaint(p0: Long)
open fun repaint(p0: Int, p1: Int, p2: Int, p3: Int)
open fun repaint(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open override fun reshape(x: Int, y: Int, width: Int, height: Int)
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open fun resize(p0: Dimension)
open fun resize(p0: Int, p1: Int)
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open fun revalidate()
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open fun setBounds(p0: Rectangle)
open fun setBounds(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setLocation(p0: Point)
open fun setLocation(p0: Int, p1: Int)
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open fun setSize(p0: Dimension)
open fun setSize(p0: Int, p1: Int)
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open fun show()
open fun show(p0: Boolean)
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open fun size(): Dimension
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open override fun toString(): String
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open fun transferFocus()
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open override fun update(g: Graphics)
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open fun validate()