SpriteAnimation

class SpriteAnimation(val sprites: List<BmpSlice>, val defaultTimePerFrame: TimeSpan = TimeSpan.NIL) : Collection<BmpSlice>

Constructors

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constructor(sprites: List<BmpSlice>, defaultTimePerFrame: TimeSpan = TimeSpan.NIL)

Types

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object Companion

Properties

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open override val size: Int
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Functions

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open operator override fun contains(element: BmpSlice): Boolean
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open override fun containsAll(elements: Collection<BmpSlice>): Boolean
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operator fun get(index: Int): RectSlice<out Bitmap>
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fun getSprite(index: Int): BmpSlice
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open override fun isEmpty(): Boolean
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open operator override fun iterator(): Iterator<BmpSlice>