Win32OpenglLoader

Properties

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val CS_HREDRAW: Int = 2
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val CS_OWNDC: Int = 32
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val CS_VREDRAW: Int = 1
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val hDC: WinDef.HDC
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val hRC: WinDef.HGLRC?
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val hWND: WinDef.HWND
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val opengl32Lib: NativeLibrary
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val pf: Int
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val pfd: WinGDI.PIXELFORMATDESCRIPTOR.ByReference
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val winClass: WinUser.WNDCLASSEX

Functions

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fun close()
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fun loadFunction(name: String): Function?
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fun loadFunctionCached(name: String): Function
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fun loadFunctionCachedOrNull(name: String): Function?
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inline fun <T> makeCurrentTemporarily(block: () -> T): T
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