TouchEvent
data class TouchEvent(var type: TouchEvent.Type = Type.START, var screen: Int = 0, var currentTime: DateTime = DateTime.EPOCH, var scaleCoords: Boolean = true, var emulated: Boolean = false) : Event, TEvent<TouchEvent>
Constructors
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constructor(type: TouchEvent.Type = Type.START, screen: Int = 0, currentTime: DateTime = DateTime.EPOCH, scaleCoords: Boolean = true, emulated: Boolean = false)
Properties
Functions
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fun touch(id: Int, p: Point, status: Touch.Status = Touch.Status.KEEP, force: Float = 1.0f, kind: Touch.Kind = Touch.Kind.FINGER, button: MouseButton = MouseButton.LEFT)