TexturedVertexArray
Properties
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The initial/maximum number of vertices
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Describes the vertice previously selected by calling select
Functions
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fun quad(index: Int, x: Double, y: Double, width: Double, height: Double, matrix: Matrix, bmp: BmpCoords, colMul: RGBA)
Sets a textured quad at vertice index with the region defined by x,yxheight and the matrix, using the texture coords defined by BmpSlice and color transforms colMul
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Moves the cursor for setting vertexs to the vertex i
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