TexturedVertexArray  
    
  Properties
Link copied to clipboard
                  Link copied to clipboard
                  The initial/maximum number of vertices
Link copied to clipboard
                  Describes the vertice previously selected by calling select
Functions
Link copied to clipboard
                  Link copied to clipboard
                  Link copied to clipboard
                  Link copied to clipboard
                  fun quad(index: Int, x: Double, y: Double, width: Double, height: Double, matrix: Matrix, bmp: BmpCoords, colMul: RGBA)
Sets a textured quad at vertice index with the region defined by x,yxheight and the matrix, using the texture coords defined by BmpSlice and color transforms colMul
Link copied to clipboard
                  Moves the cursor for setting vertexs to the vertex i
Link copied to clipboard
                  Link copied to clipboard