FilterWithFiltering

Properties

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abstract var filtering: Boolean
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Functions

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open fun computeBorder(texWidth: Int, texHeight: Int): MarginInt

The number of pixels the passed texture should be bigger at each direction: left, right, top, left.

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fun Filter.getBorder(texWidth: Int, texHeight: Int): MarginInt
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abstract fun render(    ctx: RenderContext,     matrix: Matrix,     texture: Texture,     texWidth: Int,     texHeight: Int,     renderColorMul: RGBA,     blendMode: BlendMode,     filterScale: Double)

The method in charge of rendering the texture transformed using ctx and matrix. The method receives a texture that should be the original image with computeBorder additional pixels on each side.

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fun Filter.renderToTextureWithBorder(    ctx: RenderContext,     matrix: Matrix,     texture: Texture,     texWidth: Int,     texHeight: Int,     filterScale: Double,     block: (Texture, matrix: Matrix) -> Unit)
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fun Filter.renderToTextureWithBorderUnsafe(    ctx: RenderContext,     matrix: Matrix,     texture: Texture,     texWidth: Int,     texHeight: Int,     filterScale: Double,     result: RenderToTextureResult = RenderToTextureResult()): RenderToTextureResult