moveInPathWithSpeed

fun Animator.moveInPathWithSpeed(    view: View,     path: VectorPath,     includeLastPoint: Boolean = true,     speed: () -> Number = { this.defaultSpeed },     easing: Easing = this.defaultEasing)
fun Animator.moveInPathWithSpeed(view: View, points: PointList, speed: () -> Number = { this.defaultSpeed }, easing: Easing = this.defaultEasing)