moveInPathWithSpeed

fun Animator.moveInPathWithSpeed(view: View, path: VectorPath, includeLastPoint: Boolean = true, speed: () -> Number = { this.defaultSpeed }, easing: Easing = this.defaultEasing)
fun Animator.moveInPathWithSpeed(view: View, points: PointList, speed: () -> Number = { this.defaultSpeed }, easing: Easing = this.defaultEasing)