strokeToFill

fun VectorPath.strokeToFill(    info: StrokeInfo,     temp: StrokeToFill = StrokeToFill(),     outFill: VectorPath = VectorPath(winding = Winding.NON_ZERO)): VectorPath
fun VectorPath.strokeToFill(    lineWidth: Double,     joins: LineJoin = LineJoin.MITER,     startCap: LineCap = LineCap.BUTT,     endCap: LineCap = startCap,     miterLimit: Double = 4.0,     lineDash: DoubleList? = null,     lineDashOffset: Double = 0.0,     temp: StrokeToFill = StrokeToFill(),     outFill: VectorPath = VectorPath(winding = Winding.NON_ZERO)): VectorPath