strokeToFill
fun VectorPath.strokeToFill(info: StrokeInfo, temp: StrokeToFill = StrokeToFill(), outFill: VectorPath = VectorPath(winding = Winding.NON_ZERO)): VectorPath
fun VectorPath.strokeToFill(lineWidth: Double, joins: LineJoin = LineJoin.MITER, startCap: LineCap = LineCap.BUTT, endCap: LineCap = startCap, miterLimit: Double = 4.0, lineDash: DoubleList? = null, lineDashOffset: Double = 0.0, temp: StrokeToFill = StrokeToFill(), outFill: VectorPath = VectorPath(winding = Winding.NON_ZERO)): VectorPath