toAwt

fun Bitmap32.toAwt(out: BufferedImage = BufferedImage( width.coerceAtLeast(1), height.coerceAtLeast(1), if (this.premultiplied) BufferedImage.TYPE_INT_ARGB_PRE else BufferedImage.TYPE_INT_ARGB )): BufferedImage
fun Bitmap.toAwt(out: BufferedImage = BufferedImage( width.coerceAtLeast(1), height.coerceAtLeast(1), if (this.premultiplied) BufferedImage.TYPE_INT_ARGB_PRE else BufferedImage.TYPE_INT_ARGB )): BufferedImage