toAwt 
  fun Bitmap32.toAwt(out: BufferedImage = BufferedImage(
		width.coerceAtLeast(1),
		height.coerceAtLeast(1),
		if (this.premultiplied) BufferedImage.TYPE_INT_ARGB_PRE else BufferedImage.TYPE_INT_ARGB
	)): BufferedImage
fun Bitmap.toAwt(out: BufferedImage = BufferedImage(
		width.coerceAtLeast(1),
		height.coerceAtLeast(1),
		if (this.premultiplied) BufferedImage.TYPE_INT_ARGB_PRE else BufferedImage.TYPE_INT_ARGB
	)): BufferedImage