Functions
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open override fun glBindBufferRange(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr)
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open override fun glBlendFuncSeparate(sfactorRGB: GLenum, dfactorRGB: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum)
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open override fun glBufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: VoidPtr)
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open override fun glDrawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei)
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open override fun glFramebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint)
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open override fun glGetAttachedShaders(program: GLuint, maxCount: GLsizei, count: IntPtr, shaders: IntPtr)
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open override fun glGetFramebufferAttachmentParameteriv(target: GLenum, attachment: GLenum, pname: GLenum, params: IntPtr)
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open override fun glGetProgramInfoLog(program: GLuint, bufSize: GLsizei, length: IntPtr, infoLog: VoidPtr)
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open override fun glGetShaderInfoLog(shader: GLuint, bufSize: GLsizei, length: IntPtr, infoLog: VoidPtr)
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open override fun glGetShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum, range: IntPtr, precision: IntPtr)
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open override fun glGetShaderSource(shader: GLuint, bufSize: GLsizei, length: IntPtr, source: VoidPtr)
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open override fun glRenderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei)
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open override fun glUniformBlockBinding(program: GLuint, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint)
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open override fun glUniformMatrix2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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open override fun glUniformMatrix3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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open override fun glUniformMatrix4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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open override fun glXChooseVisual(display: X11.Display?, screen: Int, attribList: Pointer): XVisualInfo?
open override fun glXChooseVisual(display: X11.Display?, screen: Int, attribList: IntArray): XVisualInfo?
open override fun glXChooseVisual(display: X11.Display?, screen: Int, attribList: LongArray): XVisualInfo?
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open override fun glXCreateContext(display: X11.Display?, vis: XVisualInfo?, shareList: GLXContext?, direct: Boolean): GLXContext?
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open override fun glXMakeContextCurrent(display: X11.Display?, draw: X11.Drawable?, read: X11.Drawable?, ctx: GLXContext?): Boolean
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open override fun glXMakeCurrent(display: X11.Display?, drawable: X11.Drawable?, ctx: GLXContext?): Boolean
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open override fun glXQueryContext(dpy: X11.Display, ctx: GLXContext?, attribute: Int, value: Pointer): Int
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open override fun glXQueryDrawable(dpy: X11.Display, draw: X11.Drawable?, attribute: Int, value: IntByReference): Int
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open override fun XAllocNamedColor(p0: X11.Display, p1: Int, p2: String, p3: Pointer, p4: Pointer): Int
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open override fun XChangeKeyboardControl(p0: X11.Display, p1: NativeLong, p2: X11.XKeyboardControlRef): Int
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open override fun XChangeProperty(p0: X11.Display, p1: X11.Window, p2: X11.Atom, p3: X11.Atom, p4: Int, p5: Int, p6: Pointer, p7: Int): Int
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open override fun XChangeWindowAttributes(p0: X11.Display, p1: X11.Window, p2: NativeLong, p3: X11.XSetWindowAttributes): Int
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open override fun XCheckTypedWindowEvent(p0: X11.Display, p1: X11.Window, p2: Int, p3: X11.XEvent): Boolean
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open override fun XCheckWindowEvent(p0: X11.Display, p1: X11.Window, p2: NativeLong, p3: X11.XEvent): Boolean
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open override fun XCreateBitmapFromData(p0: X11.Display, p1: X11.Window, p2: Pointer, p3: Int, p4: Int): X11.Pixmap
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open override fun XCreateColormap(p0: X11.Display, p1: X11.Window, p2: X11.Visual, p3: Int): X11.Colormap
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open override fun XCreatePixmap(p0: X11.Display, p1: X11.Drawable, p2: Int, p3: Int, p4: Int): X11.Pixmap
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open override fun XDeleteModifiermapEntry(p0: X11.XModifierKeymapRef, p1: Byte, p2: Int): X11.XModifierKeymapRef
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open override fun XDrawPoints(p0: X11.Display, p1: X11.Drawable, p2: X11.GC, p3: Array<X11.XPoint>, p4: Int, p5: Int): Int
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open override fun XFillRectangles(p0: X11.Display, p1: X11.Drawable, p2: X11.GC, p3: Array<X11.XRectangle>, p4: Int): Int
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open override fun XGetGeometry(p0: X11.Display, p1: X11.Drawable, p2: X11.WindowByReference, p3: IntByReference, p4: IntByReference, p5: IntByReference, p6: IntByReference, p7: IntByReference, p8: IntByReference): Int
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open override fun XGetKeyboardMapping(p0: X11.Display, p1: Byte, p2: Int, p3: IntByReference): X11.KeySym
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open override fun XGetVisualInfo(p0: X11.Display, p1: NativeLong, p2: X11.XVisualInfo, p3: IntByReference): X11.XVisualInfo
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open override fun XGetWindowAttributes(p0: X11.Display, p1: X11.Window, p2: X11.XWindowAttributes): Int
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open override fun XGetWindowProperty(p0: X11.Display, p1: X11.Window, p2: X11.Atom, p3: NativeLong, p4: NativeLong, p5: Boolean, p6: X11.Atom, p7: X11.AtomByReference, p8: IntByReference, p9: NativeLongByReference, p10: NativeLongByReference, p11: PointerByReference): Int
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open override fun XGetWMProtocols(p0: X11.Display, p1: X11.Window, p2: PointerByReference, p3: IntByReference): Int
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open override fun XGrabKeyboard(p0: X11.Display, p1: X11.Window, p2: Int, p3: Int, p4: Int, p5: NativeLong): Int
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open override fun XInsertModifiermapEntry(p0: X11.XModifierKeymapRef, p1: Byte, p2: Int): X11.XModifierKeymapRef
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open override fun XQueryExtension(p0: X11.Display, p1: String, p2: IntByReference, p3: IntByReference, p4: IntByReference): Boolean
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open override fun XQueryPointer(p0: X11.Display, p1: X11.Window, p2: X11.WindowByReference, p3: X11.WindowByReference, p4: IntByReference, p5: IntByReference, p6: IntByReference, p7: IntByReference, p8: IntByReference): Boolean
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open override fun XQueryTree(p0: X11.Display, p1: X11.Window, p2: X11.WindowByReference, p3: X11.WindowByReference, p4: PointerByReference, p5: IntByReference): Int
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open override fun XSendEvent(p0: X11.Display, p1: X11.Window, p2: Int, p3: NativeLong, p4: X11.XEvent): Int
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open override fun XSetWMProtocols(p0: X11.Display, p1: X11.Window, p2: Array<X11.Atom>, p3: Int): Int
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open override fun XTranslateCoordinates(p0: X11.Display, p1: X11.Window, p2: X11.Window, p3: Int, p4: Int, p5: IntByReference, p6: IntByReference, p7: X11.WindowByReference): Boolean
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open override fun XWindowEvent(p0: X11.Display, p1: X11.Window, p2: NativeLong, p3: X11.XEvent): Int