X

object X : X11Impl, GL

Functions

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open override fun DefaultScreenOfDisplay(p0: X11.Display): X11.Screen
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open override fun glActiveTexture(texture: GLenum)
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open override fun glAttachShader(program: GLuint, shader: GLuint)
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open override fun glBindAttribLocation(program: GLuint, index: GLuint, name: String)
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open override fun glBindBuffer(target: GLenum, buffer: GLuint)
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open override fun glBindBufferRange(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr)
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open override fun glBindFramebuffer(target: GLenum, framebuffer: GLuint)
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open override fun glBindRenderbuffer(target: GLenum, renderbuffer: GLuint)
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open override fun glBindTexture(target: GLenum, texture: GLuint)
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open override fun glBindVertexArray(array: GLuint)
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open override fun glBlendColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat)
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open override fun glBlendEquation(mode: GLenum)
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open override fun glBlendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum)
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open override fun glBlendFunc(sfactor: GLenum, dfactor: GLenum)
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open override fun glBlendFuncSeparate(sfactorRGB: GLenum, dfactorRGB: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum)
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open override fun glBufferData(target: GLenum, size: GLsizeiptr, data: VoidPtr, usage: GLenum)
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open override fun glBufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: VoidPtr)
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open override fun glCheckFramebufferStatus(target: GLenum): GLenum
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open override fun glClear(mask: GLbitfield)
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open override fun glClearColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat)
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open override fun glClearDepth(d: GLdouble)
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open override fun glClearStencil(s: GLint)
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open override fun glColorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean)
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open override fun glCompileShader(shader: GLuint)
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open override fun glCompressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, data: VoidPtr)
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open override fun glCompressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, data: VoidPtr)
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open override fun glCopyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint)
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open override fun glCopyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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open override fun glCreateProgram(): GLuint
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open override fun glCreateShader(type: GLenum): GLuint
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open override fun glCullFace(mode: GLenum)
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open override fun glDeleteBuffers(n: GLsizei, items: IntPtr)
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open override fun glDeleteFramebuffers(n: GLsizei, items: IntPtr)
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open override fun glDeleteProgram(program: GLuint)
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open override fun glDeleteRenderbuffers(n: GLsizei, items: IntPtr)
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open override fun glDeleteShader(shader: GLuint)
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open override fun glDeleteTextures(n: GLsizei, items: IntPtr)
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open override fun glDeleteVertexArrays(n: GLsizei, items: IntPtr)
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open override fun glDepthFunc(func: GLenum)
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open override fun glDepthMask(flag: GLboolean)
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open override fun glDepthRange(n: GLdouble, f: GLdouble)
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open override fun glDetachShader(program: GLuint, shader: GLuint)
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open override fun glDisable(cap: GLenum)
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open override fun glDisableVertexAttribArray(index: GLuint)
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open override fun glDrawArrays(mode: GLenum, first: GLint, count: GLsizei)
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open override fun glDrawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei)
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open override fun glDrawElements(mode: GLenum, count: GLsizei, type: GLenum, indices: IntSize)
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open override fun glDrawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, indices: IntSize, instancecount: GLsizei)
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open override fun glEnable(cap: GLenum)
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open override fun glEnableVertexAttribArray(index: GLuint)
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open override fun glFinish()
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open override fun glFlush()
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open override fun glFramebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint)
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open override fun glFramebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint)
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open override fun glFrontFace(mode: GLenum)
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open override fun glGenBuffers(n: GLsizei, buffers: IntPtr)
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open override fun glGenerateMipmap(target: GLenum)
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open override fun glGenFramebuffers(n: GLsizei, framebuffers: IntPtr)
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open override fun glGenRenderbuffers(n: GLsizei, renderbuffers: IntPtr)
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open override fun glGenTextures(n: GLsizei, textures: IntPtr)
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open override fun glGenVertexArrays(n: GLsizei, buffers: IntPtr)
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open override fun glGetActiveAttrib(program: GLuint, index: GLuint, bufSize: GLsizei, length: IntPtr, size: IntPtr, type: IntPtr, name: VoidPtr)
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open override fun glGetActiveUniform(program: GLuint, index: GLuint, bufSize: GLsizei, length: IntPtr, size: IntPtr, type: IntPtr, name: VoidPtr)
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open override fun glGetAttachedShaders(program: GLuint, maxCount: GLsizei, count: IntPtr, shaders: IntPtr)
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open override fun glGetAttribLocation(program: GLuint, name: String): Int
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open override fun glGetBooleanv(pname: GLenum, data: VoidPtr)
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open override fun glGetBufferParameteriv(target: GLenum, pname: GLenum, params: IntPtr)
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open override fun glGetError(): GLenum
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open override fun glGetFloatv(pname: GLenum, data: FloatPtr)
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open override fun glGetFramebufferAttachmentParameteriv(target: GLenum, attachment: GLenum, pname: GLenum, params: IntPtr)
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open override fun glGetIntegerv(pname: GLenum, data: IntPtr)
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open override fun glGetProgramInfoLog(program: GLuint, bufSize: GLsizei, length: IntPtr, infoLog: VoidPtr)
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open override fun glGetProgramiv(program: GLuint, pname: GLenum, params: IntPtr)
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open override fun glGetRenderbufferParameteriv(target: GLenum, pname: GLenum, params: IntPtr)
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open override fun glGetShaderInfoLog(shader: GLuint, bufSize: GLsizei, length: IntPtr, infoLog: VoidPtr)
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open override fun glGetShaderiv(shader: GLuint, pname: GLenum, params: IntPtr)
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open override fun glGetShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum, range: IntPtr, precision: IntPtr)
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open override fun glGetShaderSource(shader: GLuint, bufSize: GLsizei, length: IntPtr, source: VoidPtr)
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open override fun glGetString(name: GLenum): String?
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open override fun glGetStringi(name: GLenum, i: GLuint): String?
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open override fun glGetTexParameterfv(target: GLenum, pname: GLenum, params: FloatPtr)
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open override fun glGetTexParameteriv(target: GLenum, pname: GLenum, params: IntPtr)
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open override fun glGetUniformBlockIndex(program: GLuint, uniformBlockName: String): Int
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open override fun glGetUniformfv(program: GLuint, location: GLint, params: FloatPtr)
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open override fun glGetUniformiv(program: GLuint, location: GLint, params: IntPtr)
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open override fun glGetUniformLocation(program: GLuint, name: String): Int
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open override fun glGetVertexAttribfv(index: GLuint, pname: GLenum, params: FloatPtr)
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open override fun glGetVertexAttribiv(index: GLuint, pname: GLenum, params: IntPtr)
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open override fun glHint(target: GLenum, mode: GLenum)
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open override fun glIsBuffer(buffer: GLuint): GLboolean
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open override fun glIsEnabled(cap: GLenum): GLboolean
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open override fun glIsFramebuffer(framebuffer: GLuint): GLboolean
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open override fun glIsProgram(program: GLuint): GLboolean
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open override fun glIsRenderbuffer(renderbuffer: GLuint): GLboolean
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open override fun glIsShader(shader: GLuint): GLboolean
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open override fun glIsTexture(texture: GLuint): GLboolean
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open override fun glLineWidth(width: GLfloat)
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open override fun glLinkProgram(program: GLuint)
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open override fun glPixelStorei(pname: GLenum, param: GLint)
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open override fun glPolygonOffset(factor: GLfloat, units: GLfloat)
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open override fun glReadPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: VoidPtr)
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open override fun glReleaseShaderCompiler()
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open override fun glRenderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei)
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open override fun glRenderbufferStorageMultisample(target: GLenum, samples: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei)
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open override fun glSampleCoverage(value: GLfloat, invert: GLboolean)
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open override fun glScissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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open override fun glShaderBinary(count: GLsizei, shaders: IntPtr, binaryformat: GLenum, binary: VoidPtr, length: GLsizei)
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open override fun glShaderSource(shader: GLuint, count: GLsizei, string: Array<String>, length: IntArray?)
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open override fun glStencilFunc(func: GLenum, ref: GLint, mask: GLuint)
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open override fun glStencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint)
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open override fun glStencilMask(mask: GLuint)
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open override fun glStencilMaskSeparate(face: GLenum, mask: GLuint)
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open override fun glStencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum)
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open override fun glStencilOpSeparate(face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum)
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open override fun glTexImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: VoidPtr?)
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open override fun glTexParameterf(target: GLenum, pname: GLenum, param: GLfloat)
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open override fun glTexParameterfv(target: GLenum, pname: GLenum, params: FloatPtr)
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open override fun glTexParameteri(target: GLenum, pname: GLenum, param: GLint)
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open override fun glTexParameteriv(target: GLenum, pname: GLenum, params: IntPtr)
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open override fun glTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: VoidPtr)
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open override fun glUniform1f(location: GLint, v0: GLfloat)
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open override fun glUniform1fv(location: GLint, count: GLsizei, value: FloatPtr)
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open override fun glUniform1i(location: GLint, v0: GLint)
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open override fun glUniform1iv(location: GLint, count: GLsizei, value: IntPtr)
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open override fun glUniform2f(location: GLint, v0: GLfloat, v1: GLfloat)
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open override fun glUniform2fv(location: GLint, count: GLsizei, value: FloatPtr)
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open override fun glUniform2i(location: GLint, v0: GLint, v1: GLint)
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open override fun glUniform2iv(location: GLint, count: GLsizei, value: IntPtr)
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open override fun glUniform3f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat)
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open override fun glUniform3fv(location: GLint, count: GLsizei, value: FloatPtr)
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open override fun glUniform3i(location: GLint, v0: GLint, v1: GLint, v2: GLint)
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open override fun glUniform3iv(location: GLint, count: GLsizei, value: IntPtr)
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open override fun glUniform4f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat)
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open override fun glUniform4fv(location: GLint, count: GLsizei, value: FloatPtr)
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open override fun glUniform4i(location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint)
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open override fun glUniform4iv(location: GLint, count: GLsizei, value: IntPtr)
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open override fun glUniformBlockBinding(program: GLuint, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint)
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open override fun glUniformMatrix2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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open override fun glUniformMatrix3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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open override fun glUniformMatrix4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: FloatPtr)
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open override fun glUseProgram(program: GLuint)
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open override fun glValidateProgram(program: GLuint)
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open override fun glVertexAttrib1f(index: GLuint, x: GLfloat)
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open override fun glVertexAttrib1fv(index: GLuint, v: FloatPtr)
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open override fun glVertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat)
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open override fun glVertexAttrib2fv(index: GLuint, v: FloatPtr)
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open override fun glVertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat)
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open override fun glVertexAttrib3fv(index: GLuint, v: FloatPtr)
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open override fun glVertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat)
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open override fun glVertexAttrib4fv(index: GLuint, v: FloatPtr)
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open override fun glVertexAttribDivisor(index: GLuint, divisor: GLuint)
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open override fun glVertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, pointer: IntSize)
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open override fun glViewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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open override fun glXChooseVisual(display: X11.Display?, screen: Int, attribList: Pointer): XVisualInfo?
open override fun glXChooseVisual(display: X11.Display?, screen: Int, attribList: IntArray): XVisualInfo?
open override fun glXChooseVisual(display: X11.Display?, screen: Int, attribList: LongArray): XVisualInfo?
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open override fun glXCreateContext(display: X11.Display?, vis: XVisualInfo?, shareList: GLXContext?, direct: Boolean): GLXContext?
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open override fun glXDestroyContext(display: X11.Display?, context: GLXContext?)
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open override fun glXGetCurrentDisplay(): X11.Display?
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open override fun glXGetCurrentDrawable(): Pointer
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open override fun glXGetProcAddress(name: String): Pointer
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open override fun glXMakeContextCurrent(display: X11.Display?, draw: X11.Drawable?, read: X11.Drawable?, ctx: GLXContext?): Boolean
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open override fun glXMakeCurrent(display: X11.Display?, drawable: X11.Drawable?, ctx: GLXContext?): Boolean
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open override fun glXQueryContext(dpy: X11.Display, ctx: GLXContext?, attribute: Int, value: Pointer): Int
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open override fun glXQueryDrawable(dpy: X11.Display, draw: X11.Drawable?, attribute: Int, value: IntByReference): Int
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open override fun glXSwapBuffers(display: X11.Display?, drawable: X11.Drawable?)
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open override fun XAllocNamedColor(p0: X11.Display, p1: Int, p2: String, p3: Pointer, p4: Pointer): Int
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open override fun XAllocSizeHints(): X11.XSizeHints
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open override fun XAutoRepeatOff(p0: X11.Display): Int
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open override fun XAutoRepeatOn(p0: X11.Display): Int
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open override fun XBell(p0: X11.Display, p1: Int): Int
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open override fun XBlackPixel(display: X11.Display?, scn: Int): Int
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open override fun XChangeKeyboardControl(p0: X11.Display, p1: NativeLong, p2: X11.XKeyboardControlRef): Int
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open override fun XChangeKeyboardMapping(p0: X11.Display, p1: Int, p2: Int, p3: Array<X11.KeySym>, p4: Int): Int
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open override fun XChangeProperty(p0: X11.Display, p1: X11.Window, p2: X11.Atom, p3: X11.Atom, p4: Int, p5: Int, p6: Pointer, p7: Int): Int
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open override fun XChangeWindowAttributes(p0: X11.Display, p1: X11.Window, p2: NativeLong, p3: X11.XSetWindowAttributes): Int
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open override fun XCheckMaskEvent(p0: X11.Display, p1: NativeLong, p2: X11.XEvent): Boolean
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open override fun XCheckTypedEvent(p0: X11.Display, p1: Int, p2: X11.XEvent): Boolean
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open override fun XCheckTypedWindowEvent(p0: X11.Display, p1: X11.Window, p2: Int, p3: X11.XEvent): Boolean
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open override fun XCheckWindowEvent(p0: X11.Display, p1: X11.Window, p2: NativeLong, p3: X11.XEvent): Boolean
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open override fun XClearArea(p0: X11.Display, p1: X11.Window, p2: Int, p3: Int, p4: Int, p5: Int, p6: Int): Int
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open override fun XClearWindow(p0: X11.Display, p1: X11.Window): Int
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open override fun XCloseDisplay(p0: X11.Display): Int
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open override fun XCopyArea(p0: X11.Display, p1: X11.Drawable, p2: X11.Drawable, p3: X11.GC, p4: Int, p5: Int, p6: Int, p7: Int, p8: Int, p9: Int): Int
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open override fun XCreateBitmapFromData(p0: X11.Display, p1: X11.Window, p2: Pointer, p3: Int, p4: Int): X11.Pixmap
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open override fun XCreateColormap(p0: X11.Display, p1: X11.Window, p2: X11.Visual, p3: Int): X11.Colormap
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open override fun XCreateGC(p0: X11.Display, p1: X11.Drawable, p2: NativeLong, p3: X11.XGCValues): X11.GC
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open override fun XCreateImage(p0: X11.Display, p1: X11.Visual, p2: Int, p3: Int, p4: Int, p5: Pointer, p6: Int, p7: Int, p8: Int, p9: Int): X11.XImage
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open override fun XCreatePixmap(p0: X11.Display, p1: X11.Drawable, p2: Int, p3: Int, p4: Int): X11.Pixmap
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open override fun XCreateSimpleWindow(p0: X11.Display, p1: X11.Window, p2: Int, p3: Int, p4: Int, p5: Int, p6: Int, p7: Int, p8: Int): X11.Window
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open override fun XCreateWindow(display: X11.Display, parent: X11.Window, x: Int, y: Int, width: Int, height: Int, border_width: Int, depth: Int, clazz: Int, visual: X11.Visual, valuemask: NativeLong, attributes: X11.XSetWindowAttributes): X11.Window
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open override fun XDefaultColormap(p0: X11.Display, p1: Int): X11.Colormap
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open override fun XDefaultGC(display: X11.Display?, scn: Int): X11.GC?
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open override fun XDefaultRootWindow(p0: X11.Display): X11.Window
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open override fun XDefaultScreen(p0: X11.Display): Int
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open override fun XDefaultVisual(p0: X11.Display, p1: Int): X11.Visual
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open override fun XDeleteModifiermapEntry(p0: X11.XModifierKeymapRef, p1: Byte, p2: Int): X11.XModifierKeymapRef
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open override fun XDeleteProperty(p0: X11.Display, p1: X11.Window, p2: X11.Atom): Int
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open override fun XDestroyImage(p0: X11.XImage): Int
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open override fun XDestroyWindow(p0: X11.Display, p1: X11.Window): Int
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open override fun XDisplayHeight(p0: X11.Display, p1: Int): Int
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open override fun XDisplayKeycodes(p0: X11.Display, p1: IntByReference, p2: IntByReference): Int
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open override fun XDisplayString(display: X11.Display?): String?
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open override fun XDisplayWidth(p0: X11.Display, p1: Int): Int
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open override fun XDrawPoint(p0: X11.Display, p1: X11.Drawable, p2: X11.GC, p3: Int, p4: Int): Int
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open override fun XDrawPoints(p0: X11.Display, p1: X11.Drawable, p2: X11.GC, p3: Array<X11.XPoint>, p4: Int, p5: Int): Int
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open override fun XEventsQueued(p0: X11.Display, p1: Int): Int
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open override fun XFetchName(p0: X11.Display, p1: X11.Window, p2: PointerByReference): Int
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open override fun XFillArc(p0: X11.Display, p1: X11.Drawable, p2: X11.GC, p3: Int, p4: Int, p5: Int, p6: Int, p7: Int, p8: Int): Int
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open override fun XFillPolygon(p0: X11.Display, p1: X11.Drawable, p2: X11.GC, p3: Array<X11.XPoint>, p4: Int, p5: Int, p6: Int): Int
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open override fun XFillRectangle(p0: X11.Display, p1: X11.Drawable, p2: X11.GC, p3: Int, p4: Int, p5: Int, p6: Int): Int
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open override fun XFillRectangles(p0: X11.Display, p1: X11.Drawable, p2: X11.GC, p3: Array<X11.XRectangle>, p4: Int): Int
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open override fun XFlush(p0: X11.Display): Int
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open override fun XFree(p0: Pointer): Int
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open override fun XFreeEventData(p0: X11.Display, p1: X11.XGenericEventCookie)
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open override fun XFreeGC(p0: X11.Display, p1: X11.GC): Int
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open override fun XFreeModifiermap(p0: X11.XModifierKeymapRef): Int
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open override fun XFreePixmap(p0: X11.Display, p1: X11.Pixmap): Int
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open override fun XGetAtomName(p0: X11.Display, p1: X11.Atom): String
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open override fun XGetErrorText(p0: X11.Display, p1: Int, p2: ByteArray, p3: Int): Int
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open override fun XGetEventData(p0: X11.Display, p1: X11.XGenericEventCookie): Boolean
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open override fun XGetGeometry(p0: X11.Display, p1: X11.Drawable, p2: X11.WindowByReference, p3: IntByReference, p4: IntByReference, p5: IntByReference, p6: IntByReference, p7: IntByReference, p8: IntByReference): Int
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open override fun XGetKeyboardControl(p0: X11.Display, p1: X11.XKeyboardStateRef): Int
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open override fun XGetKeyboardMapping(p0: X11.Display, p1: Byte, p2: Int, p3: IntByReference): X11.KeySym
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open override fun XGetModifierMapping(p0: X11.Display): X11.XModifierKeymapRef
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open override fun XGetVisualInfo(p0: X11.Display, p1: NativeLong, p2: X11.XVisualInfo, p3: IntByReference): X11.XVisualInfo
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open override fun XGetWindowAttributes(p0: X11.Display, p1: X11.Window, p2: X11.XWindowAttributes): Int
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open override fun XGetWindowProperty(p0: X11.Display, p1: X11.Window, p2: X11.Atom, p3: NativeLong, p4: NativeLong, p5: Boolean, p6: X11.Atom, p7: X11.AtomByReference, p8: IntByReference, p9: NativeLongByReference, p10: NativeLongByReference, p11: PointerByReference): Int
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open override fun XGetWMHints(p0: X11.Display, p1: X11.Window): X11.XWMHints
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open override fun XGetWMName(p0: X11.Display, p1: X11.Window, p2: X11.XTextProperty): Int
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open override fun XGetWMProtocols(p0: X11.Display, p1: X11.Window, p2: PointerByReference, p3: IntByReference): Int
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open override fun XGrabKey(p0: X11.Display, p1: Int, p2: Int, p3: X11.Window, p4: Int, p5: Int, p6: Int): Int
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open override fun XGrabKeyboard(p0: X11.Display, p1: X11.Window, p2: Int, p3: Int, p4: Int, p5: NativeLong): Int
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open override fun XInsertModifiermapEntry(p0: X11.XModifierKeymapRef, p1: Byte, p2: Int): X11.XModifierKeymapRef
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open override fun XInternAtom(p0: X11.Display, p1: String, p2: Boolean): X11.Atom
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open override fun XKeycodeToKeysym(p0: X11.Display, p1: Byte, p2: Int): X11.KeySym
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open override fun XKeysymToKeycode(p0: X11.Display, p1: X11.KeySym): Byte
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open override fun XKeysymToString(p0: X11.KeySym): String
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open override fun XLookupKeysym(e: X11.XEvent?, i: Int): Int
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open override fun XMapRaised(p0: X11.Display, p1: X11.Window): Int
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open override fun XMapSubwindows(p0: X11.Display, p1: X11.Window): Int
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open override fun XMapWindow(p0: X11.Display, p1: X11.Window): Int
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open override fun XMaskEvent(p0: X11.Display, p1: NativeLong, p2: X11.XEvent): Int
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open override fun XNewModifiermap(p0: Int): X11.XModifierKeymapRef
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open override fun XNextEvent(p0: X11.Display, p1: X11.XEvent): Int
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open override fun XOpenDisplay(p0: String): X11.Display
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open override fun XPeekEvent(p0: X11.Display, p1: X11.XEvent): Int
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open override fun XPending(p0: X11.Display): Int
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open override fun XPutImage(p0: X11.Display, p1: X11.Drawable, p2: X11.GC, p3: X11.XImage, p4: Int, p5: Int, p6: Int, p7: Int, p8: Int, p9: Int): Int
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open override fun XQueryExtension(p0: X11.Display, p1: String, p2: IntByReference, p3: IntByReference, p4: IntByReference): Boolean
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open override fun XQueryKeymap(p0: X11.Display, p1: ByteArray): Int
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open override fun XQueryPointer(p0: X11.Display, p1: X11.Window, p2: X11.WindowByReference, p3: X11.WindowByReference, p4: IntByReference, p5: IntByReference, p6: IntByReference, p7: IntByReference, p8: IntByReference): Boolean
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open override fun XQueryTree(p0: X11.Display, p1: X11.Window, p2: X11.WindowByReference, p3: X11.WindowByReference, p4: PointerByReference, p5: IntByReference): Int
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open override fun XRootWindow(p0: X11.Display, p1: Int): X11.Window
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open override fun XSelectInput(p0: X11.Display, p1: X11.Window, p2: NativeLong): Int
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open override fun XSendEvent(p0: X11.Display, p1: X11.Window, p2: Int, p3: NativeLong, p4: X11.XEvent): Int
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open override fun XSetBackground(p0: X11.Display, p1: X11.GC, p2: NativeLong): Int
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open override fun XSetErrorHandler(p0: X11.XErrorHandler): X11.XErrorHandler
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open override fun XSetFillRule(p0: X11.Display, p1: X11.GC, p2: Int): Int
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open override fun XSetForeground(p0: X11.Display, p1: X11.GC, p2: NativeLong): Int
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open override fun XSetIconName(display: X11.Display?, w: X11.Window?, window_name: String)
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open override fun XSetModifierMapping(p0: X11.Display, p1: X11.XModifierKeymapRef): Int
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open override fun XSetWMProperties(p0: X11.Display, p1: X11.Window, p2: String, p3: String, p4: Array<String>, p5: Int, p6: X11.XSizeHints, p7: Pointer, p8: Pointer)
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open override fun XSetWMProtocols(p0: X11.Display, p1: X11.Window, p2: Array<X11.Atom>, p3: Int): Int
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open override fun XStoreName(display: X11.Display?, w: X11.Window?, window_name: String)
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open override fun XStringToKeysym(p0: String): X11.KeySym
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open override fun XSync(p0: X11.Display, p1: Boolean): Int
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open override fun XSynchronize(display: X11.Display?, value: Boolean)
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open override fun XTranslateCoordinates(p0: X11.Display, p1: X11.Window, p2: X11.Window, p3: Int, p4: Int, p5: IntByReference, p6: IntByReference, p7: X11.WindowByReference): Boolean
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open override fun XUngrabKey(p0: X11.Display, p1: Int, p2: Int, p3: X11.Window): Int
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open override fun XUngrabKeyboard(p0: X11.Display, p1: NativeLong): Int
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open override fun XUnmapWindow(p0: X11.Display, p1: X11.Window): Int
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open override fun XWhitePixel(display: X11.Display?, scn: Int): Int
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open override fun XWindowEvent(p0: X11.Display, p1: X11.Window, p2: NativeLong, p3: X11.XEvent): Int