BaseAwtGameWindow
Inheritors
Properties
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Flag to keep the screen on, even when there is no user input and the user is idle
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Approximate on iOS
Link copied to clipboard
Approximate on iOS
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Functions
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun <T : BEvent> dispatchDown(type: EventType<T>, event: T, result: EventResult? = null): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Triggers an update envent and potential CONNECTED/DISCONNECTED events.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
fun dispatchKeyEvent(type: KeyEvent.Type, id: Int, character: Char, key: Key, keyCode: Int, str: String? = null): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
fun dispatchMouseEvent(type: MouseEvent.Type, id: Int, x: Int, y: Int, button: MouseButton, buttons: Int = this.mouseButtons, scrollDeltaX: Float = this.scrollDeltaX, scrollDeltaY: Float = this.scrollDeltaY, scrollDeltaZ: Float = this.scrollDeltaZ, isShiftDown: Boolean = this.shift, isCtrlDown: Boolean = this.ctrl, isAltDown: Boolean = this.alt, isMetaDown: Boolean = this.meta, scaleCoords: Boolean = this.scaleCoords, simulateClickOnUp: Boolean = false, scrollDeltaMode: MouseEvent.ScrollDeltaMode = MouseEvent.ScrollDeltaMode.LINE)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
fun dispatchSimpleMouseEvent(type: MouseEvent.Type, id: Int, x: Int, y: Int, button: MouseButton, simulateClickOnUp: Boolean = false)
Link copied to clipboard
Link copied to clipboard
open fun <T : BEvent> dispatchUp(type: EventType<T>, event: T, result: EventResult? = null): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Happens on the rendering thread
Link copied to clipboard
Happens on the updater thread
Link copied to clipboard
suspend fun DialogInterfaceProvider.openFileDialog(filter: String? = null, write: Boolean = false, multi: Boolean = false): List<VfsFile>
suspend fun DialogInterfaceProvider.openFileDialog(filter: FileFilter? = null, write: Boolean = false, multi: Boolean = false, currentDir: VfsFile? = null): List<VfsFile>
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard