Package-level declarations
Types
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interface WithHitShape2D
Functions
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inline fun buildVectorPath(out: VectorPath = VectorPath(), block: VectorPath.() -> Unit): VectorPath
inline fun buildVectorPath(out: VectorPath = VectorPath(), winding: Winding = Winding.DEFAULT, block: VectorPath.() -> Unit): VectorPath
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inline fun VectorPath.emitPoints2(crossinline flush: (close: Boolean) -> Unit = {}, crossinline joint: (close: Boolean) -> Unit = {}, crossinline emit: (Point, move: Boolean) -> Unit)
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fun VectorPath.toPathPointList(m: Matrix = Matrix.NIL, emitClosePoint: Boolean = false): List<PointList>
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