GpuShapeViewPrograms   
    object GpuShapeViewPrograms
Types
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                  data class PaintShader(val uniforms: UniformBlockBuffer<GpuShapeViewPrograms.ShapeViewUB> = UniformBlockBuffer(ShapeViewUB), val texture: Bitmap?, val program: Program = PROGRAM_COMBINED)
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                  Properties
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                  Functions
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                  fun paintToShaderInfo(stateTransform: Matrix, paint: Paint, globalAlpha: Float, lineWidth: Float): GpuShapeViewPrograms.PaintShader?