GpuShapeViewPrograms

Types

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data class PaintShader(val uniforms: UniformBlockBuffer<GpuShapeViewPrograms.ShapeViewUB> = UniformBlockBuffer(ShapeViewUB), val texture: Bitmap?, val program: Program = PROGRAM_COMBINED)
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Properties

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const val PROGRAM_TYPE_BITMAP: Int = 1
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const val PROGRAM_TYPE_COLOR: Int = 0
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const val PROGRAM_TYPE_STENCIL: Int = 5
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Functions

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fun paintToShaderInfo(stateTransform: Matrix, paint: Paint, globalAlpha: Float, lineWidth: Float): GpuShapeViewPrograms.PaintShader?