ComposedFilter

open class ComposedFilter : Filter

Allows to create a single Filter that will render several filters in order.

Inheritors

Constructors

Link copied to clipboard
constructor()
constructor(filters: List<Filter>)
constructor(vararg filters: Filter)

Types

Link copied to clipboard
object Companion

Properties

Link copied to clipboard
open override val allFilters: List<Filter>
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override val recommendedFilterScale: Double

Functions

Link copied to clipboard
open override fun computeBorder(texWidth: Int, texHeight: Int): MarginInt

The number of pixels the passed texture should be bigger at each direction: left, right, top, left.

Link copied to clipboard
fun Filter.getBorder(texWidth: Int, texHeight: Int): MarginInt
Link copied to clipboard
override fun render(    ctx: RenderContext,     matrix: Matrix,     texture: Texture,     texWidth: Int,     texHeight: Int,     renderColorMul: RGBA,     blendMode: BlendMode,     filterScale: Double)

The method in charge of rendering the texture transformed using ctx and matrix. The method receives a texture that should be the original image with computeBorder additional pixels on each side.

Link copied to clipboard
fun Filter.renderToTextureWithBorder(    ctx: RenderContext,     matrix: Matrix,     texture: Texture,     texWidth: Int,     texHeight: Int,     filterScale: Double,     block: (Texture, matrix: Matrix) -> Unit)
Link copied to clipboard
fun Filter.renderToTextureWithBorderUnsafe(    ctx: RenderContext,     matrix: Matrix,     texture: Texture,     texWidth: Int,     texHeight: Int,     filterScale: Double,     result: RenderToTextureResult = RenderToTextureResult()): RenderToTextureResult